The most interesting indoor games. Games from the "big" stage

The text and movements are repeated by the children immediately together with the presenter; words must be previously learned. The main task is to shout the last words as loudly as possible:
Two stamps (take turns stamping their feet),
Two clap (clap hands)
Hedgehogs, hedgehogs (with their hands they show the balls into which hedgehogs curl up).
Forged, forged (knock with the left fist on top of the right and vice versa),
Scissors, scissors (cross straightened arms in front of you according to the “scissors” principle).
Running in place, running in place (running in place),
Bunnies, bunnies (show the bunny ears on their heads with straight palms, rhythmically bending their palms).
Come on together, come on together!
Girls (only girls repeat)]
Boys (only boys repeat)]

ONE MOBILE, TWO MOBILE

This game is a kind of parody of the above games. At the same time, this is a parody of some of the realities of our modern life: One mobile phone, two mobile phones, Pagers, pagers. Fancy cars, Girls, girls. There's a showdown here, there's a showdown there, Fingers, fingers. Come on, come on, come on together! Girls! Boys! The children themselves can come up with the movements of the game.

ROCKET OF GOOD MOOD

The presenter pronounces a remark, accompanying it with movement, and the audience responds, repeating the same movement:
- To the rocket launch good mood get ready! (sticks out thumb).
- Get ready!
- Put on spacesuits! (pretends to put a helmet on his head)
- We have to put on spacesuits!
- Fasten your seat belts! (claps his hands)
- Fasten your seat belts!
- Enable contact! (touches the index finger of the left hand to the index finger of the right)
- There is contact!
- Key to start! (raises his right hand up)
- There is a key to start!
- Turn on the engines!
- Turn on the engines!
- One, two, three, whack! (makes rotational movements of his arms near his chest)
-Whack, whack, whack.
- Start counting down! (everyone counts together: “10, 9, 8, 7, 6, 5, 4, 3, 2, 1”)
- Start!
- Hooray! (stormy applause)

PARAM - PARERUM

A shouting game that can be used to lift the mood of a room or a group of children in a matter of seconds. The presenter pronounces the first part of the slogan, for example: “Param - parerum,” and the audience responds with the second part of the slogan: “Hey!” etc.:
Param - parerum - Hey!
Param - parerum - Hey!
Param - parerum - Hey! Hey! Hey!

O-OLE!

This game can be played in a circle, in a squad area, in the hall, etc. The leader shouts out a line, and the audience repeats:
O-ole!
O-salasa-bimba!
O-kikilis-bamba!
Oten-doten-biten-bili!
Stand! Polythene-bili!
Oh, I eat bananas!
And I eat oranges!
And I eat tangerines!
And I drink tea!
Oooh!
Shhhhh...

Then the facilitator asks a question, to which the children answer:
What's your mood? - Wow!
Is everyone of this opinion? - All without exception!
Maybe you're already tired? - We didn’t take these with us!
Well done? - This is us!
This is us? - Well done!

MY CAP IS TRIANGULAR

It is played in the same way as the previous game, but with different words and movements:
My cap is triangular,
My triangular cap
And if not triangular,
This is not my cap!

Gradually the words “cap”, “my”, “triangular” are replaced with movements:
o “cap” - the right palm is brought to the top of the head,
o "my" -*- left hand brought to the chest,
o "triangular" - hands depict a triangle.

TEAPOT WITH LID

In this game, as you repeat it, the words “teapot”, “lid”, “bump” and “hole” disappear from the game:
Teapot with lid,
Lid with a bump,
A lump with a hole,
Steam is coming out of the hole.
Steam comes out of the hole
Hole in the bump
Lump on the lid
Lid on a teapot.

AUNT ADOTI HAS FOUR SONS

The text is repeated along with the audience. First you need to learn the words:

Aunt Motya has four sons,
Aunt Motya has four sons.
They didn't drink, they didn't eat,
And they only sang one verse -...

When the verse is said for the first time, the last line adds: “right hand,” then the children repeat the verse, continuously shaking their right hand. Thus, after each repetition a new movement is added. In the end it turns out: “right hand, left hand, right leg, left leg, head, tongue...”

This game can be played in a circle. All participants (together with the leader) pronounce words in chorus, while simultaneously demonstrating movements.

AT UNCLE ABRAM'S

The rules are the same as in the game "At Aunt Moti's", but with different words:

Uncle Abram has forty sons,
Forty sons and forty daughters.
They didn't drink or eat
Everyone looked at uncle.
Right hand...

(By the end of the game all parts of the body are in motion)

STAR RAIN

The game is an excellent way to establish silence in the hall and attract children's attention to what is happening on stage. The presenter says something like this: Dear guys! Look at the sky (you can look at the ceiling too)! Do you see what clouds are hanging over us?! Now it's going to rain! It's already fallen...
One drop (everyone slaps the palm with one finger).
Two drops (everyone slaps the palm with two fingers).
Three drops (all clap on the palm with three fingers).
Four drops (all clap the palm with four fingers).
A torrential downpour began (everyone claps their hands).
And the “star rain” began to fall (stormy standing applause).
Then everything is repeated in reverse order and silence sets in (the rain stops).

GRANDMOTHER BOUGHT A CHICKEN

The text is repeated along with the audience. You must first learn the words. The presenter pronounces them and shows the movements. Everyone repeats the words and movements after each line:

Grandmother bought herself a chicken (repeated twice; children pretend to be a chicken on a roost).
Chicken grain by grain: “kuda-tah-tah” (children show with their hands how the chicken pecks).
Grandma bought herself a duck (repeated twice)
Duck: “tyukh-tyuh-tyuh-tyuh” (children depict how a duck swims)
Chicken grain by grain: “kuda-tah-tah” (the words are accompanied by the same movements).
My grandmother bought herself a turkey (repeated twice).
Little turkey: “coats-coats” (for the word “coats” - hand to the right, for the word “coats” - to the left).
The duck: “tyuh-tyuh-tyuh-tyuh”, the chicken, grain by grain: “whack-tah-tah.”
Grandmother bought herself a pussycat. (repeated twice)
And kitty: “meow-meow” (children show how a cat washes itself).
Turkey: “coats-coats”, duck: “tyuruh-tyuh-tyuh”, chicken grain by grain: “kuda-tah-tah”.
My grandmother bought herself a dog.
Little dog: “woof-woof” (children raise their palms to the sides at shoulder level, showing with their fingers how a dog bites)
And the kitty: “meow-meow”, the turkey: “coats-coats”, the duck: “tyuh-tyuh-tyuh-tyuh”, the chicken grain by grain: “kuda-tah-tah”.
Grandmother bought herself a pig. (repeated twice)
Piglet: “oink-oink” (shows the pig’s snout with his hand).
The little dog: “woof-woof”, and the kitty: “meow-meow”, the turkey: “coats-coats”, the duck: “tyuh-tyuh-tyuh-tyuh”, the hen grain by grain: “whack-tah-tah”.
My grandmother bought herself a little cow. (repeated twice)
Little cow: “muki-muki” (they show the cow’s horns with their hands).
Piglet: “oink-oink”, little dog: “woof-woof”, and kitty: “meow-meow”, turkey: “coats-coats”, duck: “tyuruh-tyuh-tyuh-tyuh”, chicken grain by grain: “ cluck-clack-clack"
etc.
Notes. Possible additional options: little horse: “jump-jump”; TV: "time-facts"; announcer: "la-la-la"; dinosaur: "quack-grunt"; excavator: “breaking marks”, etc.

ME, YOU. HE, SHE

The presenter pronounces the words and shows the movements. The audience repeats both words and movements:

Everyone in this room is friends!
Look at yourself, at the neighbor on the right, at the neighbor on the left.
Everyone in this room is friends!
Me, you, he, she - together friendly family!
Pinch the neighbor on the right, pinch the neighbor on the left.
Everyone in this room is friends!
I, you, he, she are a friendly family together!
Hug the neighbor on the right, hug the neighbor on the left.
Everyone in this room is friends!
I, you, he, she are a friendly family together.
Kiss the neighbor on the right, kiss the neighbor on the left.
Everyone in this room is friends!
I, you, he, she are a friendly family together!
Smile at the neighbor on the right, smile at the neighbor on the left!
Everyone in this room is friends!
I, you, he, she are a friendly family together!
Look at yourself - together we are one hundred thousand “I”s!

ON THE BANK OF THE BIG RIVER

This is how the recitative begins before the song “Wrapping the Earth.” Children repeat each line after the leader, after which the song is sung:

On the bank of a big river
Bee stung
Right in the bear's nose
Oh - oh - she - she!
The bear cried
And he began to sing.

The first verse of the song “Wrapping the Earth” begins.

CHAPTER. RAMEN, KNEES. FINGERS

The text is repeated along with the audience; the words must be previously learned. The presenter pronounces them and shows the movements, all the children repeat after him.

The words are repeated several times in a row, gradually increasing the tempo. You can have a competition for the most best option performance or at the fastest tempo:


Knees, fingers (point to your knees with both hands and snap your fingers).
Knees, fingers (point to your knees with both hands and snap your fingers),
Knees, fingers (repeat these movements).
Head, ramen (point to head and shoulders with both hands),
Knees, fingers (point to knees and snap fingers),
Ears, eyes, mouth, nose (show ears, eyes, mouth, nose with both hands).

CHICKY BOOM

The presenter pronounces the first two lines, then the third and fourth lines are spoken together with the audience. The fifth and sixth lines are again spoken only by the presenter. The pace increases each time:

Chiki-boom is a cool song. Let's repeat it all together!
Chiki-boom-chikaraka, chikaraka-chiki-boom
Chikaraka-chikaraka-chikaraka-chiki-boom.
Chiki-boom is a cool song, Let's sing together quickly!

Once upon a time there lived a grandma

The previously learned text is repeated along with the audience. The presenter says the words and shows the movements he has invented, and everyone repeats after him. Each time the pace accelerates:

Once upon a time there lived a grandmother near the river,
Grandma wanted to swim in the river.
The grandmother was nimble - she bought a washcloth,
Our song is good - Start over.

SALAMI

The presenter says words and shows movements that everyone repeats. Gradually the pace increases:


Tram-pum-pum (pat the knees of the neighbor on the right with your palms).
Guli-guli-guli-guli (one hand above your head, the other under the chin, tickle your head and chin with your fingers).
Tram-pum-pum (pat your knees with your palms),
Tram-pum-pum (pat your knees with your palms),
Tram-pum-pum (pat the knees of the neighbor on the left with your palms).

Tram-pum-pum (pat your knees with your palms).
Salami, salami (alternately raise your right and left hands up).
Goo-goo-goo-goo (repeat).
Tram-pum-pum (pat your knees with your palms).

TURNIP

The presenter divides all the participants in the game into seven teams: the first team is “Turnip”, the second is “Grandfather”, the third is “Grandma”, the fourth is “Granddaughter”, the fifth is “Bug”, the sixth is “Cat”, the seventh is “Mouse” ".

Having distributed the roles, the presenter tells the fairy tale “Turnip”. When he names one of the heroes, the team that was named must quickly stand up and sit down. The presenter's task is to tell the tale as interesting and confusing as possible.

KOLOBOK

The game is very similar to the previous one. It can be performed with the audience, in a circle, as well as on stage; Only the number of players will be different.

When the roles are distributed (grandfather, grandmother, bun, hare, wolf, bear, fox, tree stump), the presenter begins to tell the tale. As certain characters are named, they either get up from their seats (if they are sitting in the hall) or take a step forward and bow (if they are on stage or in a circle). Only the “kolobok” was unlucky - for every word the “kolobok” must turn around its axis (it is absolutely round)!

SEVEN DAYS OF THE WEEK

The following dialogue takes place between the presenter and the audience:

  • - How many days are there in a week?
  • - Seven!
  • - List it!
  • - Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday.
  • - Name the working days of the week!
  • - Monday, Tuesday, Wednesday, Thursday, Friday.
  • - And now the days off of the week!
  • - Saturday, Sunday.

Then the presenter lists the days of the week, and the audience should clap only when working days are named. Gradually the pace of the game increases.

Notes. It should be noted that attention weakens as the pace accelerates.

FISHING

The presenter’s left hand represents the sea (held at chest level, bent at the elbow), the right hand represents a fish, which, while swimming in the sea, periodically jumps out, and the audience “catches” it with clapping - clap as soon as the “fish” appears above the surface of the sea. The pace depends on the frequency of the appearance of the "fish". When the “fish” swims “underwater” (below hand level), the audience is silent. As soon as it appears on the surface of the water (above hand level) or jumps out of the water, the audience claps. If the “fish” lingers in the air, then applause is heard.

Hippodrome

Presenter: “Let’s imagine that we are all at the hippodrome. You will be the left stand (left half), and you will be the right stand (right half). Come on, let’s check how you can whistle. Good! Your task is to depict horses running in accordance with my team."

Each word has its own movement:

The horses are led to the start line (clack-clack-clack).
Get ready! Let's start! Attention! March!
The horses ran! (stomp their feet).
The fans in the left stand began to make noise (the left half of the hall whistles).
And now the right tribune (the right half of the hall whistles).
Barrier! (cotton hands).
Horses run faster! (stomp their feet harder).
Another barrier! (cotton hands).
Horses run along the pavement (stomp their feet).
Barrier! (cotton hands). They run further (stomp their feet).
On gravel, on pavement. A lingering barrier! (several quick hand claps).
The finish is already in sight!
The right stand, the left one, and now both whistled! Finish!

GOAL - POST - PASS

The hall is divided into two teams: the right-hand team and the left-hand team. One team shouts “Goal!” when the leader points his right hand in its direction. The other team shouts “Barbell!” when the leader points his left hand in their direction. Everyone shouts “Pass by!” when the leader points with both hands at both teams.

Notes. You can deceive the teams (check their vigilance and attention) by pointing, for example, with your right hand in the wrong direction in which the desired team is sitting.

PETSKA AND VASKA

The hall is divided into two groups - “Petka” and “Vaska”.

The presenter says: In a small clearing stands beautiful house, And in a beautiful house lives a cheerful gnome. Gnome, gnome! What is your name?

If he points to Petek, they say: I have polka dot pants, I came here from a fairy tale, Because I am good!

If he points to "Vasek", they say: I have a checkered shirt, I came here from a fairy tale and brought candy!

Notes. The presenter points to the groups in any order, or can point to them at the same time.

NEWQUASTNAGE
(teenagers' trip to the forest)

The game is played after the presenters have learned the words and movements with the children.

When pronouncing the word “Nyokavtenage”, the presenters and children make movements as if looking for something in the grass (placing an open palm just above the eyes).
To the words "Wow!" - stretch their arms forward and down, opening them a little (as when meeting someone).
To the words "Oh-oh!" - raise their hands up, also opening them a little (giving praise).
To the words “Lots of russula, strawberries, pineapples...” - the index finger is pointed at the guys sitting in the hall.
To the words “How can this be?” - they shrug their shoulders. “And all because...” - they raise their index finger up instructively.



A lot of russula, a lot of russula, a lot of russula, Wow!
A lot of russula, a lot of russula, a lot of russula, let's collect a BUCKET!


Newcutanege, Newcutanege, Newcutanege, Wow!
Newcutanege, Newcutanege, Newcutanege, Ooh!
Lots of strawberries, lots of strawberries, lots of strawberries, Wow!
Lots of strawberries, lots of strawberries, lots of strawberries, let's collect a BUCKET!
We were surprised for a long time, we were surprised for a long time, WE were surprised for a long time!
We were surprised for a long time, we were surprised for a long time, we were surprised for a long time, But how can this be?! And all because...
Newcutanege, Newcutanege, Newcutanege, Wow!
Newkavtaneje, Newkavtanedzhe, Newkavtanedzhe, Zyu!
Lots of pineapples, lots of pineapples, lots of pineapples, Wow!
Lots of pineapples, lots of pineapples, lots of pineapples, let's collect a BUCKET!
We were surprised for a long time, we were surprised for a long time, WE were surprised for a long time!
We were surprised for a long time, we were surprised for a long time, we were surprised for a long time, But how can this be?! And all because...
Yes, because pineapples don’t grow in our forest!!!

SCHOOL OF APPLAUSE

The game is played with the audience before the start of any program. The host of the program announces to the children that they are all enrolled in the school of applause.

Presenter: This school is not quite ordinary, because it has only five classes and learning in it goes quite quickly. But after it’s over, all the guys can give their applause to everyone who performs on stage in a completely qualified way. But first, let me explain to you the simple rules of behavior in our school. Firstly, in our school it is strictly forbidden to whistle during and after the performance of artists. Secondly, in our school it is forbidden to stomp your feet during and after the performance of artists. And finally, thirdly, in our school it is strictly forbidden to show disrespect to everyone who performs on stage and sits in our hall.

So, the first class of applause school is moderate applause. They are short-lived, without much noise. Let's try it. Well done! Congratulations on graduating from first grade.

Second grade of applause school - thunderous applause. They are noisy and long lasting. Let's rehearse. Well done, you completed the task!

Third grade of the school of applause - stormy, prolonged applause, turning into a standing ovation. Show them, please. It's amazing how talented the students are! Congratulations on graduating from third grade at our school. Let's move on to the fourth.

The fourth grade of the school of applause is stormy, long-lasting applause, turning into a standing ovation with shouts of “Bravo!” and "Encore!" They are quite difficult, but doable, let's try! How well you coped with a difficult task! And you deserve to move on to your senior year!

The fifth grade school of applause is stormy, prolonged applause, turning into a standing ovation with shouts of “Bravo!” and “Encore!”, accompanied by everyone standing up and rejoicing. What a great fellow you are for passing all five grades of our school.

And now is the time to arrange final exams. So I call the class and you applaud accordingly.

Then you can repeat all the exercises from the first to the fifth grade, scattered, from the fifth to the first. You can arrange an exam for each squad or selectively, etc. And at the end of the “exam” it is necessary to praise all the children and begin the program with stormy long applause, turning into a standing ovation with shouts of “Bravo!” and "Encore!" with everyone standing up and rejoicing.

GAMES FROM THE VARIETY

"Uncle Tolik", SRC teacher

Chelyabinsk

It is quite difficult to describe this group of games. Like any performance from the stage, stage games require the presenter to acting, charm. They need to be carried out with enthusiasm, at a fast pace.

Fish. Leading:<Игра на внимание. Представьте, что моя левая рука - это море (делает волнообразное движение), а правая - рыбка (правой ладошкой изображает рыбку, которая плывет, извиваясь). Когда рыбка выпрыгивает из моря (т.е. поднимается правая рука над левой рукой), вы хлопаете. Итак, начинаем>. The leader initially makes slow movements. Then he introduces deceptive movements, then speeds up the pace, giving him a standing ovation.

Rain. Leading:<Сейчас мы разучим наши фирменные аплодисменты>. He offers to repeat after him.<Пошел мелкий дождь>- clap your palm with one finger.<Дождь стал усиливаться>- clap your palm with two fingers.<Стал еще сильнее>- clap your palm with three fingers.<Пошел сильный дождь>- four fingers clap the palm.<Начался ливень>- with the whole palm. After losing once, the host can offer to learn the ending of the game. When he waves his hand, the whole room must say<еэс>, and the rain stops, silence sets in.

Firework.The presenter offers to arrange in the hall festive fireworks. The bravest spectators will help with this. Two people are invited to the stage. One gets the role of a matchbox, which stands at the right wing close to the edge of the stage, the second - the role of a match. Standing in the middle of the stage, the match will have to proudly walk to the box and, striking its head on the box, will light up. The presenter invites a spectator in bright red clothes, who will play the role of a light. The next four spectators become the wick. Lined up, they stand in the middle of the stage. Next, the viewer is invited to play the role of a cannon. Placed at the left wing, the gun should be able to say loudly<бах>. And finally, 5-8 spectators in bright clothes are invited from the hall. They crouch in front of the stage in a circle and after the gun signal they will have to stand up and say<тили-тили>, and the audience applauds loudly. After the rehearsal, a fireworks display is arranged, the presenter comments on what is happening:<Гордая спичка шагает к коробку, чиркнув головкой по коробку, загорается, появляется огонек. Спичка с огоньком шагает к фитильку. Огонек бежит по фитильку к пушке. Пушка стреляет. Загорается салют под аплодисменты зрителей>.

Game for attention Guys, stand up.. The presenter offers to carry out his commands only if he makes an appeal<ребята>. For example:<Ребята, хлопните в ладоши>, everyone should clap.<А теперь топните>, no one should move, because no appeal was given<ребята>.

Changeling. The presenter offers the game for attention. Players must respond in reverse to any of his phrases. For example, the presenter says<добрые>, players -<злые>. Here is the possible text of the game. Leading:<Здравствуйте, ребята>. Players:<До свидания>. Leading:<Да, здравствуйте>. Players:<Нет, до свидания>. Leading:<Ну хорошо, до свидания>. Players:<Здравствуйте>. Leading:<Ой, ребята, какие вы хорошие>. Players:<Плохие>. Leading:<Ну плохие>. Players:<Хорошие>. Leading:<Вы же только что были плохими>. Players:<Хорошими>Leading:<Ну ладно, ладно, хорошими>Players:<Плохими>, etc.

Beauty's heart . The presenter invites everyone to remember the words of the song’s verse: The heart of a beauty is prone to betrayal

And to change, like the wind of May. And he invites the whole audience to sing a song without words. Words are replaced one by one. Word<сердце>replace it by touching your hands to the left side of your chest. We perform the song, replacing the first word with a gesture. After introducing each gesture, we sing the entire song until we replace all the words with gestures. Here's what happens: Touching your hands to the left side of your chest -<сердце>. We trace the outline of our face with our hands -<красавицы>. We tilt the body -<склонно>. We depict horns above our heads -<к измене>.

Everyone sits cross-legged and changes legs, lowering one, throwing up the other -<и к перемене>. Blowing -<как ветер>. Extend a palm with five fingers -<мая>.

I sing boom: The presenter asks you to repeat words and movements after him.<Пою я бум, чика-бум>(for the first word, clap your hands, for the second, clap your knees, then the movements are repeated). Lyrics: Chika-boom - cool song Let's sing it all together. If you need some cool noise, sing chica boom with us. I sing boom, chica boom. I sing boom, chika-raka, chika-raka, chika boom. Oh yeah, more fun again. Possible options the last word: louder, faster, more feminine, more courageous, longer, etc.

Titanic. The presenter offers to put on a new film<Титаник>. Leading:<Давайте отправимся в морское путешествие на <Титанике>. But there is no need to be afraid, because we will build this ship ourselves. For this I will need your help>. The presenter invites two people to the stage. They will be the sides<Титаника>. Then another actor is invited. He gets the role of the boat. The sides join hands, the boat hangs in their hands. The bow of the ship should be decorated with a female figure, a girl is needed - WOW! A girl comes out. Then two tall people are invited, they will have to be pipes on the ship. The ship is built, but not equipped. It is very important not to forget to take a flare. A small girl who can make a loud, piercing scream is invited to play this role. Two actors in white are invited to play the role of the iceberg. He gets in the way of the ship. Finally, a couple is invited and plays the role of lovers. Lovers on the bow of a ship depict a scene from a movie<Титаник>(flying on the bow of a ship over the ocean). He: . She: . Leading:<Но тут:Корабль врезается в айсберг и раскалывается пополам (борта расцепляют руки, шлюпка падает на воду). На корабле паника (зрители кричат). Крысы убегают с корабля (зрители топают ногами). Взлетает сигнальная ракета>. Flare: . Rocket jumps out of his chair and screams. Leading:<А наши влюбленные спасаются на шлюпке. Счастливый конец все целуются>.

Hippodrome. Leading:<Приготовьте, пожалуйста, свои ладошки. Ладошки - это лошадка, а побежит она по коленочкам. Давайте разучим, что умеет делать лошадка: бегать галопом (звонкие хлопки ладошками по коленкам); скакать по песочку (трение ладоней по коленкам); скакать по камушкам (стучим кулачками по коленкам); брать барьеры (руки поднимают вверх и опускают, хлопая по коленкам, вниз). Итак, мы на ипподроме. Начинаются скачки. Посмотрим, чья лошадка придёт первой. На старт! Внимание! Марш!>.

The presenter gives various combinations of commands from those learned and changes the tempo. Leading:<До финиша остается 10 метров, пять, финиш! Ну, чья лошадка пришла первой?>Children:<Моя!>. Leading:<Ура! Победила дружба!>.

22

Reminder for those who are still celebrating "birthdays" or putting down items:
Dress or dress maybe a son in a jacket, a bride in wedding dress, hand with a glove. But put on you can use something for someone or something: a jacket for your son, wedding dress on the bride, a glove on her hand.
“Grandfather is dressed, his sheepskin coat is on.”

Kapokova Almira Nabiullaevna
Teacher primary classes
Kazakhstan, Semey
Secondary school No. 29
First category

Games with the hall.
This collection of games with the hall will help you cheer up the guys and set them up emotionally, remove noise in the hall, and also fill an unexpected pause during any event.
Dwarfs and giants
The presenter agrees with the guys that if he says “giants,” everyone should rise on their toes and raise both hands up; if he says “dwarfs,” everyone must squat down and stretch their arms forward. First, the leader conducts a rehearsal, while he may not make any movements. Then, while conducting the game, the presenter can show movements at random from time to time. You can change the movements: on the word “dwarfs” - bring your hands together, joining your palms, on the word “giants” - spread your arms wide to the sides.
Train
Let's imagine that we have to move a heavy train from the rails. The wheels begin to slowly knock at the joints of the rails. We mark this knock with a double clap. The leader claps first. The rest of the participants follow him. The train accelerates, the leader makes a double clap shorter, everyone must react to the change in rhythm. The pace quickens, the train rushes. The presenter can change the direction of the “movement” by saying “back”. From this point on, the pace slows until the train comes to a complete stop.
Prohibited movement
The presenter agrees with the children what movements cannot be made, for example: sit down, clap your hands, wave your arms. Then the leader shows various movements that the players must exactly repeat after him. The more varied and fun these movements are, the more interesting the game. Suddenly the manager shows a prohibited movement. You can complicate the game: agree that there are two movements that cannot be repeated, but others must be done instead. For example, when the leader puts his hand on the back of his head, the players should sit down cross-legged, and when he leans forward, they should clap their hands twice. Before the game starts, all movements must be thoroughly rehearsed.
Sun, fence, pebbles
The leader, gradually increasing the pace, gives the players the following commands in any order: “Sunshine!”, “Fence!”, “Pebbles.” Those playing for the team “Sunny!” spread their fingers, at the command “Fence!” close their fingers and straighten their palms, hands clenched into fists with the command “Pebbles!”

Rain
Extend your palm to the beginning summer rain. 1 drop falls (the leader hits the outstretched palm with one finger). 2 drops fall (2 fingers). 3 drops fall (3 fingers). It's starting to rain! (Hits palm against palm.) Heavy rain! Shower! (The sound increases.) Thunder! Hail! (The clatter of feet is added to the noise of palms.) The rain subsides. 4 drops, 3, 2, 1. Silence... The sun has appeared again!
Lady
The hall is divided into four parts. Everyone gets their own words.
1: “In the bathhouse, the brooms are soaked.”
2: "The spindles are turned."
3: “But the sponge is not dried.”
4: “The lady is the lady, the lady is the madam.”
The presenter “conducts” the hall, pointing first to the third, then to the third. Whoever he points to must speak his words. Before the start, words are rehearsed with each team.
Brazil
The players repeat the words and movements after the leader. “My grandmother lives in Brazil! She has a finger like this (Shows thumb, everyone repeats). My grandmother lives in Brazil. She has this finger (shows), and this mouth (curls her mouth, and everyone repeats). My grandmother lives in Brazil! She has this finger, this mouth (shows), these eyes (Goggles, everyone repeats).”
Each time more and more new ones are added to these phrases: these are the shoulders (right shoulder down, left shoulder up). She constantly jumps (shows). She screams: “Oh, how beautiful I am, why doesn’t anyone love me? (everyone screams).” After a pause, when the laughter subsides, the presenter says: “Like the grandmother, so are the grandchildren.”
Everyone in this room is friends
Children perform actions based on the leader’s words:
Everyone in this room is friends: me, you, he, she.
Hug the neighbor on the right, hug the neighbor on the left,
We are one family.
Etc. with the words:
Pinch the neighbor on the right...
Pet the neighbor on the right...
Kiss the neighbor on the right...
Gradually you can speed up the pace and come up with new actions.
Gnomes
The hall is divided into two halves: “Petka” and Vaska.” The words of “Petek”: “Petka, I have a checkered shirt, I came to you kids to eat some candy.” Words from “Vasek”: “Vaska, I have polka dot pants, I came from a fairy tale, because I’m good.” The words are rehearsed with each half of the hall. Then the presenters say the following words: “On a high hill there stands a beautiful house, and in a beautiful house lives a cheerful gnome. Gnome, dwarf, what’s your name?” The answer follows from one half of the hall, then from the other. After this, both halves of the hall shout at the same time, who will outshout whom.
Head, ramp
Polish game. It is sung showing the places about which it is sung: “Head, ramp, knees, wrists; knees, wrists; head, ramp, knees, wrists, ears, mouth, eyes, nose.” The pace gets faster each time. (Ramp - shoulders).
We're hunting a lion
The presenter says the words and shows the movements. The guys repeat after him. We are hunting a lion, We are not afraid of him, We will fight in battle with him, (waves his fists) And, of course, we will win. (beats himself in the chest) What is that ahead? (puts his hand to his head) Oh, this is a mountain. (shows the mountain with his hands) But you can’t fly over it, and you can’t crawl under it, and you can’t go around it... Oh, you have to go straight! Top-top-top-top. Repeats four times, changing only the obstacles. Then there may be the following obstacles: river (bul-bul-bul-bul), bushes (shurkh-shurkh-shurkh-surkh), swamp (chop-chop-chop-chop). Last time: What's that up ahead? Oh, this is a hole. What's that in the hole? Oh, that's the tail. Whose tail is this? Oh, it's a lion. Is this a lion? Oh, it's a lion. Be-zhi-m! And in reverse order all the obstacles very quickly: chop-chop, rustle-shurch, glug-glug, top-top. Ugh!
Hedgehogs
The audience, together with the presenter, pronounces the words and repeats his movements: Two stomps, two slams (we stomp our feet twice, clap our hands) Hedgehogs, hedgehogs, (show outstretched fingers) Anvil, anvil, (we hit fist on fist) Scissors, scissors. (we show scissors with our hands) Run in place, run in place (run in place) Bunnies, bunnies. (show ears) Come on together, come on together: Girls! (all the girls shout: “Girls!”) Boys! (all the boys shout: “Boys!”)
A ball flies across the sky
The boys repeat these words and movements after the leader. A ball flies and flies across the sky (they wave their hands and show the ball) A ball flies across the sky (with their finger to the sky) (they wave their hands and show the ball). But we know (point to the head) (they hit themselves in the chest) that this ball will not fly away from us (they hit themselves in the chest) (they wave their hands). Then one word is replaced by the corresponding movement, and all words are repeated except that word (instead - movement). Next, other words are replaced one by one. As a result, everything is shown only by movements.
Nose – floor – ceiling
The presenter points to the nose, floor or ceiling. But he doesn’t name what he’s pointing at, and confuses the audience. The players must, without taking their eyes off, show the parts called by the leader and try not to confuse them.
Kolobok
The presenter calls willing participants onto the stage according to the number of fairy tale characters, and distributes roles (Grandfather, Grandmother, Gingerbread Man, Hare, Wolf, Bear, Fox). Then he tells a fairy tale, and every time the name of one of the heroes of the fairy tale is heard, he must sit down. The presenter, leaving the plot of the tale the same, but often unexpectedly returns to the hero, repeats his name several times. Participants must be careful not to miss their “turn”.
Little Red Riding Hood
The presenter invites 6-7 people who want to come to the stage. They need to present. That they are correspondents and are reporting from the scene. They are in the fairy tale “Little Red Riding Hood” at the moment when the wolf enters the grandmother’s house. Each correspondent needs to choose a place where he is and tell what he sees from there. The presenter alternately gives the floor to the correspondents.
Param-Parerum
Presenter: Param-Parerum! Guys: Hey! Presenter: Param-Parerum! Guys: Hey! Presenter: Param-Parerum! Guys: Hey! Hey! Hey! Host: What’s your mood? Guys: Wow! (show fist raised up thumb) Host: Is everyone of this opinion? Guys: Yes! Host: Then: Hurray!!! Guys: Hurray! Hooray! Hooray!
Fish
The presenter depicts the sea level with his left hand, and a Goldfish with his right. When the fish jumps out of the sea, the audience claps; when it is in the sea, they don’t. The fish begins to swim and jump out faster and faster. Viewers need to be careful not to make mistakes.
Hype
Two people take the stage. One starts to say something, the other repeats after him. First: Why are you repeating after me? Second: You repeat it. First: No, it's you. Second: No, you are. First: Let's ask the guys. Second: Come on. First and second: Which of us repeats?
First: Let's do this. This is your half of the hall, and this is mine (they divide the hall in half). Whoever is louder is right. At a signal from their leader, half of the hall repeats the sounds and movements, gradually adding new ones. (clap, whistle, squeal, throw something up, etc.). At the end, the presenters need to compare themselves and say that the whole audience supported them well and now they will never quarrel.
Volume knob
The hall depicts the sound of a radio, and the presenter controls the volume knob of this radio. The higher the presenter’s hand is raised, the louder the sound the audience makes, the lower it is, the quieter the sound becomes. The leader can move his hand smoothly and sharply. The hall needs to convey these changes in sound.
Theater
The hall is divided into four parts. The first plays the role of the right wing (with the right hand it’s as if they are pushing back a curtain with the words: “Zipp. Zack.” The second is the left wing (the same thing, only with the left hand). The third group will be an orchestra. Each person portrays an instrument. Fanfare sounds. The fourth group - this is the audience. Stormy applause. So, are we all ready? The left curtain has opened. The audience is applauding.
Please
The presenter asks the audience to perform a movement. The audience fulfills his request only if he says “Please.” Viewers need to be very attentive and try not to make mistakes.
Changelings
The presenter asks the audience to perform a movement. But the hall does the opposite. For example:
- Turn left (the hall turns right).
- Sit down (the audience stands up).
Traffic light
The presenter has cards of three colors: red, yellow, green. When the presenter shows the children a green card, they should stomp their feet, a yellow card should clap their hands, and a non-red card should sit quietly. The presenter has an assistant who confuses the guys and shows the wrong things.
Observatory.
All participants in the game repeat the words and movements after the leader. The words are: “The curtains open: whack – whack! The telescope comes out: y - y - y! we wipe the glass: shih - shih; shih - shih! point the telescope: broom - broom - broom! And suddenly - a star: oh! (point up); and there are hundreds of stars: bang! whack! whack! whack! And then the stones flew: wow! wow! wow! Then came the meteor shower: bang! clap! clap! Flying saucers appear from around the corner: lyu - lyu - lyu - lyu! (pronounced in a loud, high-pitched voice), and an alien falls out of the flying saucer: smack! The sun began to rise and under its rays the stars began to fall on the observatory like a loud rain: first one star fell (we hit the palm with one finger), then two stars (we hit the palm with two fingers), three stars (we hit the palm with three fingers), four, five... and it began to rain stars - a real downpour! (“storm” of applause).
Italian football.
All players are divided into two teams. The first command obeys the right hand, the second - the left. When the leader waves his right hand, the first team shouts: “Goal!”, when he waves his left, the second team shouts: “Past!” When the leader raises both arms at shoulder level, both teams shout: “Barbell!”, and when both arms raise up, both teams shout: “Hurray!” In this game, maximum attention is required from both teams, because... If a team shouts the wrong thing or at the wrong time, they are given a penalty point. The team with the fewest penalty points wins.
Machine gun.
It is necessary, repeating movements and words, to gradually speed up the pace. The words are as follows: “Tyr - tyr, machine gun (hands depict shooting from a machine gun). Higher - higher, an airplane (the wings of an airplane are depicted). Bang, artillery (one hand hits the other). The cavalry is galloping (one arm is waving above its head, depicting a saber). Hooray!!!"
We are making a film – 1 (“Whites in the Village”).
All players are divided into groups: the first group says the words: “Black Raven, why are you flying” (from the song), the second: “Halfway! Whites are in the village!”, third: “On the horses! Forward!”, the fourth depicts a machine-gun burst in words.
We are shooting a film - 2 (“White Sun of the Desert”).
All players are divided into groups: the first group depicts the sound of waves, waving their arms, the second group depicts seagulls and their cries, the third group shouts the words: “Vereshchagin, don’t start the longboat!”, the fourth group depicts the noise of the starting longboat, the fifth group depicts an explosion , the sixth group (mostly female) shouts: “Pasha!”
The deer has a big house.
The presenter on stage pronounces the following words, accompanying them with movements: The deer has a big house, He looks out of his window. A hare ran through the forest and knocked on his door. Knock-knock-knock, - deer, open up. There's an evil hunter in the forest. Hare, hare, run in, give me your paw.
"A pizza hut."
This American game is called the name of the diner - “E Pizza Hut”. Before the game starts, the counselor agrees with the children how they will demonstrate pizza and Kentucky Fried Chicken. The following text is pronounced:
E pizza hut (we depict pizza with circular movements of our hands),
E pizza hut,
Kentucky Fried Chicken
End e Pizza Hut,
E pizza hut,
E pizza hut,
Kentucky Fried Chicken
End e Pizza Hut,
McDonald's
McDonald's
Kentucky Fried Chicken,
End e pizza hut.
The next step is for the players to depict all this on an enlarged scale, and then vice versa - on a reduced scale.
"Roller coaster".
The audience performs movements for certain words.
Climbing uphill - lean back and muffledly say: “oo-oo-oo”
Turn left - lean to the left and shout: “a-a-a”
Turn right - tilt to the right, sound: “o-o-o”
We drove into the water - the words: “glug-glug”
We accelerate - squealing and whistling.
"Achi - rachi - boxes."
The hall is divided into three groups. Some shout: “Achi”, others: “rachi”, others: “boxes”. First they rehearse with each half of the hall. And then who the presenter will point to. Afterwards, everyone shouts their words together 2–3 times. And the presenter says: “This is how elephants sneeze!” If the third group shouts “cartilaginous”, then this means that the elephant is sneezing with a French accent.
John-Brown-Boy
John-Brown-Boy waxed his skis once...
John-Brown-Boy waxed his skis once...
And he left for the Caucasus...
The song is learned with the children and sung. As you sing, the words (from the end of the phrase) are replaced by claps (the number of claps corresponds to the number of syllables).
John-Brown-Boy oiled his skis with one clap
John-Brown-Boy coated his skis with cotton, cotton
John-Brown-Boy oiled the cotton, cotton, cotton
And so on...
How are you living?
The presenter asks a question, and the audience answers him by performing the appropriate movement:
How are you living? - Like this! - Fist forward, thumbs up.
How are you going? - Like this! - a movement that imitates walking.
How are you running? - Like this! - running in place.
Do you sleep at night? - Like this - palms under the cheeks.
How do you get up? - Like this - get up from your chairs, arms up, stretch.
Are you silent? - Like this - finger to mouth.
Are you screaming? – That’s it – everyone screams loudly and stomps their feet.
Gradually the pace can be accelerated.
Bells
The presenter divides the hall into 5 parts and distributes the words to each:
1.- “damn-n-n”
2.- “half a pancake”
3.- “quarter pancake”
4.- “no pancakes, just sour cream”
5.- “pancakes”
Each word is pronounced in a certain key and a certain size, and the tone varies from “pancake” to “pancakes”. Frequency from the whole part of “pancake” to 1/16 of “pancakes”. If you consistently maintain the tone and frequency, then the feeling of a bell ringing is created in the hall.
Left leg, right hand
The presenter divides the hall into 4 parts (if he uses 2 arms and 2 legs, if only 2 arms or 2 legs, then the hall is divided into 2 parts). Each part of the hall is responsible for some part of the body. When the presenter raises his right hand, the part of the audience that is responsible for the right hand claps, etc. A game of attention. The leader must confuse the children (cross his arms and legs, raise his hand from behind his back, etc.).
Monkeys
(Leader - children) pronouncing the words, the participants depict what they are talking about.
We are funny monkeys
We play too loud.
We all clap our hands,
We all stomp our feet,
Puff out our cheeks
Let's jump on our toes.
And even to each other
We'll show you our tongues,
Let's stick out our ears
Ponytail on the top of the head
Let's jump to the ceiling together
Let's put our finger to our temple,
Let's open our mouths wider,
We'll make all the faces.
I'll just say the number 3 -
Everyone freeze with grimaces.
Nyeman - daddy
The players stand in a circle, placing their hands on each other’s shoulders (you can just hold hands). The following words are learned:

Nyeman, Nyeman, Nyeman, daddy,
Nyeman, Nyeman, Nyeman, papasan,
O-o-o-o-o-o-o-o,
Yes!
When pronouncing the first and third lines, participants move with side steps to the right; pronouncing the second and fourth - to the left. “O-o-o-o-o-o-o-o-o,” he sings to the tune of “Katyusha” with bends back and forth. “Yes!” - performed with a characteristic movement of the arm and leg. Then the game is repeated from the beginning with acceleration.
Grandma's shopping
The presenter says a line, and the children repeat it in chorus:
– Grandma bought herself a chicken……….
chicken grain by grain cluck-tah-tah...……….
(shows with his hands how the chicken pecks)
– Grandma bought herself a duck……….
Ducky tyuh-tyuh-tyuh……….
(shows with his hands how a duck swims)
– Chicken by grain cluck-tah-tah……….
duck tyuh-tyuh-tyuh……….
– Grandma bought herself a turkey...........
Turkey tail-coats……….
(for the word coattails - hand to the right, bulldozers - to the left)
(repeat about chicken, duck, turkey)
– Grandma bought herself a kitty……….
And Kisulya meow-meow……….
(repeat from the beginning)
– Grandma bought herself a dog……….
Little dog woof-woof……….
(repeat from the beginning)
– Grandma bought herself a little cow……….
Little cow of flour-flour……….
(repeat from the beginning)
– Grandma bought herself a pig……….
Piglet oinks-oinks……….
(repeat from the beginning)
– Grandma bought herself a TV……….
TV time-facts……….
Announcer la-la-la……….
(repeat from the beginning)
One flower, two flowers
All in chorus and with movements.
Once a flower, two flowers.
Hedgehogs, hedgehogs
Forged, forged
Scissors, scissors
Run in place, run in place.
Bunnies, bunnies,
Come on, together, come on together,
Girls (girls scream)
Boys (boys shout).
Who's louder?

Guys, stand up
The presenter offers to carry out his commands only if he pronounces the address “guys”. For example: “Guys, clap your hands,” everyone should clap. “Now stomp,” no one should stomp, since the address “guys” was not said.
Volume control
The presenter depicts the volume control with his hand. The maximum raised hand means maximum noise. A hand down means silence. The counselor raises his hand up, lowers it down, and the players make sounds at the appropriate volume.
Fish
Presenter: “A game for attention. Imagine that my left hand is the sea (makes a wave-like movement), and my right hand is a fish (with my right palm I depict a fish that swims, wriggling). When the fish swims out of the sea, that is, the right hand rises above the left hand, then you clap your hands. So, let's begin! The leader initially makes slow movements. Then he introduces deceptive movements, speeds up the pace, giving him a standing ovation.
Firework
The host offers to arrange a fireworks display in the hall. Two people are invited to the stage. One gets the role of a matchbox, which stands at the right wing, close to the edge of the stage. The second is the role of a match. Standing in the middle of the stage, the match will have to proudly walk to the box and, striking its head on the box, light up. The presenter invites a spectator in bright red clothes, who will play the role of a light. The next 4 spectators become the wick. Lined up, they stand in the middle of the stage. Next, the viewer is invited to play the role of a cannon. Positioned at the left wing, the cannon should loudly say “bang”. And finally, 5 to 8 spectators in bright clothes are invited from the hall. They crouch in front of the stage in a circle and after the cannon signal they stand up with the words “tili-tili”, and the audience applauds. After the rehearsal there is a fireworks display. The presenter comments on what is happening: “The proud match walks towards the box and, striking its head on the box, it lights up, a light appears, a light appears. A match with a spark moves towards the wick. The light runs along the wick to the cannon. The gun fires. The fireworks light up to the applause of the spectators.
Salami
All players stand in a circle. The counselor invites everyone to learn the following words:
“Trump-pum-pum, Tram-pum-pum,
Goo-goo-goo-goo,
Tram-pum-pum,
Salami, salami,
Goo-goo-goo-goo,
Tram-pum-pum,
Simultaneously with the words, the following movements are performed:
tram-pum-pam - the players slap their knees 3 times;
guli-guli - the players scratch their chins with one hand and scratch their heads with the other;
salami, salami - alternately (first one then the other) bend their arms at the elbow, bringing the hand to the shoulder.
After the participants have learned the text, they are asked to make the “Tram-pum-pam” movement at the neighbor on the right. The game repeats itself.
Then the neighbor on the right makes the movements “Trum-pum-pum” and “Guli-guli-guli-guli.”
Next, “Tram-pum-pam” is done by the neighbor on the right, and “Guli-guli” by the neighbor on the left.
We always make salami at home.
Fairy tale
The presenter comes up with a fairy tale scenario (any characters, any actions, it all depends on your imagination).
The hall is divided into parts, the number of which is directly proportional to the number of heroes of the fairy tale. Each hero performs some kind of movement (for example, Ivan Tsarevich: hand from top to bottom and the words: “Eh-uh”, princess: hands at the seams, shoulders walk from side to side and the words: “hee-hee-hee” ). Next, the presenter tells a fairy tale. When a hero is named, the part of the audience that is responsible for him performs a movement, and the words are pronounced in chorus.
Titanic
It is proposed to stage a new film "Titanic". Presenter: “Let's go on a sea voyage on the Titanic.” To do this, two people are invited to the stage. They will be on board the Titanic. Then another actor is invited. He gets the role of the boat. The sides hold hands, and the boat hangs in their hands. The bow of the ship should be decorated with a female figure, it is necessary beautiful girl. A girl comes out. Then two tall people are invited and asked to be on the ship. The ship is built, but not equipped. It is very important not to forget the flare. A little girl is invited to play this role. Able to make a loud, piercing cry. Two actors in white are invited to play the role of the iceberg. He gets in the way of the ship. Finally, a couple is invited and plays the role of lovers. Lovers on the bow of the ship depict a scene from the movie “Titanic” (flying on the bow of a ship over the ocean). He: “Trust me” (trust me). She: “I trust you” (I believe you). Presenter: “But then the ship crashes into an iceberg and splits in half (the sides uncouple the hands, the boat falls into the water). There is panic on the ship (spectators scream). Rats flee the ship (spectators stomp their feet). A signal flare takes off. Signal flare: “HELP! HELP!” Rocket jumps out of his chair and screams. Presenter: “And our lovers are saved on a boat. Happy ending. Everyone kisses."
Tu-tu-chi-chi
The presenter says a line, and the children answer: TU - TU - CHI - CHI
I have a train
He takes me on rails
He has a chimney and a stove
And a magic ring
We'll leave from the station
It has four halls
We'll go to Paris
And maybe closer
It's spring rain here
And our train got stuck
We are standing in a huge puddle
We have no time for Paris here
You are my triangular cap
You are my triangular cap,
My triangular cap
If you are not triangular,
So you are not my cap.
Each word is replaced by a gesture gradually, and the pace quickens.
"The deer has a big house."
The deer has a big house. He stands, looks out the window. A little bunny runs past and wiggles his ears. Knock, knock, open the door, there is an angry hunter in the forest. Bunny, bunny, come on in. Give me your bunny paw. At the same time, movements are shown. The pace gradually quickens.
Hippopotamus bite
The presenter says a line, and the children repeat it along with the movements
I was bitten by a hippopotamus
I climbed a tree out of fear
And here I am
And my hand is there
I was bitten by a hippopotamus.
I was bitten by a hippopotamus
I climbed a tree out of fear
And here I am
And the second hand is there
I was bitten by a hippopotamus
(and so on for all parts of the body)
This chant is learned in advance and sung by everyone together.
Hey, mamba-mamba, hey
The plot of the game begins with the two presenters on stage starting an argument about whose half of the hall is better. To resolve the dispute, one of the presenters invites his half of the audience to shout: “Hey, mamba-mamba, hey.” The second presenter invites his half of the audience to shout this phrase much louder and clap their hands together. Then the presenters take turns adding different actions to existing ones. After the agreed action, one of them offers to make peace, after which the last phrase is shouted by everyone together.
Before performing actions, the presenters need to talk through their sequence. The chain of actions should not be made too long.
Teapot
Teapot, lid.
Lid, knob.
Lump, hole...
Steam is coming out of the hole.
There's steam coming out, there's a hole.
Hole, bump...
Cone, cap.
Lid, teapot.
The song is learned with children and sung, accompanying the words with hand movements: teapot - palms parallel to each other
lid - palm of the right hand - lid
bump - fist
hole - fingers ring (OK sign)
steam flows - circles are made with the index finger in increasing directions.
As the singing progresses, the words are replaced by the word - LA-LA-LA and hand movements.
Chica - boom
The presenter asks you to repeat words and movements after him. For the first word - clap your hands, for the second - clap your knees, then the movements are repeated. First, the leader says the line, and then all the players repeat it, not forgetting to make the movements. Words:
Chika - boom - cool song,
Let's sing it all together,
If you need some cool noise,
Sing chika with us - boom.
I sing boom, chica boom,
I sing boom, chica boom,
I sing boom, chika - cancer, chika - cancer, chika - cancer, chika - boom.
O-e,
A-a,
Again.

JOKIC QUESTIONS
1. The more you pick, the bigger it becomes - what is it? (Hole)
2. Who wouldn’t get their hair wet in the pouring rain? (Bald)
3. Why do lions eat raw meat? (Because they don't know how to cook)
4. What is produced in Brazil and nowhere else? (Brazilians)
5. What will you become at twenty years old? (Twenty year old man)
6. What has eight legs and can sing? (Quartet of singers)
7. How to double your money? (Look at them in the mirror)
8. Can a rooster call itself a bird? (No, he can't talk)
9. What comb can you use to comb your head? (Petushin)
10. What is the first thing we do in the morning? (Wake up)
11. What burns in the refrigerator? (Mustard)
12. In what case will 6 children and 2 dogs, climbing under an ordinary umbrella, not get wet? (If it doesn't rain)
13. What kind of person can stop a speeding car with one hand? (Traffic Inspector)
14. Why do cowboys ride horses? (Because the horse is too heavy to carry)
15. What does a vampire say to his vampire? (Love your blood type)
16. What can travel around the world while remaining in the same corner? (Postage stamp)
17. When a horse is bought, what kind of horse is it? (Wet)
18. What should you do if you meet a tiger in a dream? (Wake up)
19. Why does a chicken lay eggs? (If she threw them, they would break)
20. Where can you always find worms? (In a card deck)
21. Which hand is better to stir tea? (None - it’s better to do it with a spoon)
22. Which school first throws you out and then gives you a diploma of completion? (At the parachute school)
23. What is the difference between a flea and a dog? (Dogs can have fleas, but fleas cannot have dogs)
24. To whom do people always take their hats off? (In front of the hairdresser)
25. What do elephants have that no other animal has? (Elephants)
26. When can a person race at the speed of a racing car? (When he's in this car)
27. What is the easiest way to ensure that your capital grows? (Put them under a magnifying glass)
28. Why did Robin Hood rob the rich? (Because the poor didn't have money)
29. What needs to be done to keep four guys in one boot? (Take off each person's boot)
30. Who sits with his back to the king? (Coachman)
31. How to divide 5 potatoes exactly between two people? (Mash them into a puree)
32. What happened to the sardine when she showed up for the job advertisement? (She was sent to a cannery)
33. What do fish and chatterboxes have in common? (They keep their mouths open endlessly)
34. What makes twice as much noise as a squealing pig? (Two pigs)
35. What do you get if you cross a worm and a fur coat? (Caterpillar)
36. Who doesn’t ask questions, but demands answers? (Phone call)
37. When can a mouse and an elephant weigh the same? (When the scales are broken)

Gulyakova Olga
senior counselor
MBOU Diveev-Usadskoy Secondary School

Repeat games (chants)

and games with the hall

Chants and games with the audience do not require long and extensive preparation from the players. These games are played here and now. Even if it is necessary to learn words, then all this is done as you go; learning the words itself is a game. The teacher’s attitude towards the game is important here. Have you decided to play? What do you want from the game? What do you need it for? What is it for children? What results will be achieved? Think about these questions before you go out to play with your children.

If the players do not need much preparation, then the presenter needs to prepare, and prepare thoroughly. After all, you are putting on a whole performance, a one-man show. You stand in front of a full hall, and the children sitting in it perform various actions with a wave of your hand. You are at the same time an actor, a conductor, an entertainer, and an extra; you are the host of the game. Keep this in mind when you go out to play. Be cheerful, cheerful, ironic, kind. Play yourself, and then the children will also play with you. Well, the tips below will hopefully help you play correctly and at ease.

Tips for the presenter

1. Be attentive to your appearance, you are setting an example to follow.

2. When going out to play, always have more games than you need.

3. Be careful about the words you use when communicating with children. Youth slang is a good thing, but are you sure that you interpret this or that word correctly?

4. When addressing children, smile. A smile always makes a person feel good.

5. Make jokes in moderation. Remember that a joke can sometimes offend a person.

6. Always start with a greeting. And if you’re playing for the first time, then it’s a good idea to get acquainted, at least just introduce yourself.

7. When explaining the rules of the game, use clear words and make sure that the children understand you correctly. Don't be afraid to repeat yourself, but don't overdo it either.

8. When using gestures when explaining the rules, do not wave your hands too much. It doesn't look like it from the outside.

9. You often have to work with a microphone. Try in advance how your voice sounds, how best to hold the microphone so that the words come out clearly, without any unnecessary sounds.

10. When working with a microphone, remember that it serves that purpose, no matter what you shout.

11. If in the games you have selected children have to go on stage, then think about how to do it better. You can agree with the radio operator about the phonogram, or you can agree with the children about applause. It all depends on the conditions in which you will work.

12. If work takes place without a microphone, then immediately discuss the rules with the children. The hand up rule works best here:

Raising your right hand means that you have something to say and everyone else needs to listen. (In our detachment there is one law! Everyone listens, only one speaks!)

Raising your left hand means that you are giving the guys a few minutes to make noise. Unlearning it simple rule You can turn it into a game, the main thing is that the guys understand you and listen.

13. Arrange games in a logical sequence, from simple to complex.

14. Don’t forget to say thank you and simply praise those playing. And it’s even better if the guys do it themselves:

Leading: Now place your right hand on your head. Stroke it and say: “Ah! What a great fellow I am!”

Or: Now put your right hand on your neighbor’s head. Stroke it and say: “Oh! What a great fellow you are!”

15. When you finish playing, especially if the next action will take place after you, or someone else will continue to play, do not forget to say goodbye and pass the word, introducing the person or people following you.

"LION HUNT"

Rules. The presenter pronounces the words, the participants repeatyut behind him. All words are illustrated with movements.

We hunted a lion, we are not afraid of him.

We have a huge gun and a great sword - in!

Oh, what is this? Oh, who is it?

You can’t fly over it, you can’t crawl under it,

You can't get around it! A - Yes, this is grass (river, mountain, swamp etc.)

Well, shall we go? Let's go!

Oh, what is this? Oh, who is it?

Eyes - wow! Mustache - wow! Zubischi - in! (etc.).

Oh, yes, it's a lion! Well, shall we run? Let's run!

The main principle of the game is the movements with which youaccompany the words. The more interesting the movements, the more interestinglash game.

"ABOUT THE CHINESE"

The principle of bringing is similar to the previous game, but it needs to be sung (you can come up with a motive yourself). The game has a storyis called about morning in China. It can be repeated seven times -accordingly, he allocated seven days each timethe pace of performance increases, you need to speak faster and fasterrey.

The sun rises over the Huang He River

The Chinese go to work.

A handful of rice in hand, a portrait of Mao is carried

And they sing a merry song:

Ooh-nanny-nanny, ooh-ooh-ooh-ooh (repeat 4 times).

"OBSERVATORY"

Presenter: "We're going to the observatory (top-top),

open door (cough-xxxx),

let's go in (top-top),

take out the telescope (uuuuuuu)

wipe the window (chic-chic)

look at the sky, we see one star daughter (chock),

many stars (clack-clack-clack).

A meteorite flew by (ooh-ooh)

A flying saucer has landed (wa-wa-wa).

From her you an alien walked and asked: “What are you doing here?”

We we answer him: "We're playing Observatory."

“How’s that?” - right An alien sews for us. “Now we’ll show you.”

In the game, each word is accompanied by corresponding movements.

The role of an alien is played by any child, youcalled by the presenter from the hall.

The hall is divided into three parts. Each group learns their words:

First group - In the bathhouse, the brooms are soaked.

Second group - The spindles are not turned.

Third group - And the straw is not dried.

At the command of the leader, the part of the children to whom he points with his hand speaks his words. If the leader raises both hands up, all children sing the last line. You will have a wonderful large choir, capable of performing at any performance. And if you agree on a melody in advance, you can also receive a prize.

"LADY" - 1

The hall is divided into four parts. Each group learns their words:

First group - Turned spindles.

Second group - Brooms are soaked.

Third group - Drink tea with pies.

Fourth group - We will go mushroom picking.

Everyone learns together - Lady - lady, madam - lady.

At the command of the leader, the part of the children to whom he points with his hand speaks his words. If the leader raises both hands up, all children sing the last line. You will also have a wonderful large choir, capable of performing at any performance. And if you agree on a melody in advance, you can also receive a prize.

"GOAL MISSED"

The hall is divided into two halves. The presenter alternately shows his left and his right hand. Children, based on which hand is shown, shout:

Right half of the hall - Goal! (right hand raised)

Left half of the hall - Past! (left hand raised)

If the leader raises both hands up, the children shout “barbell.”

The main thing for the players is not to get confused, since the presenter can raise his right hand, but point it to the left half of the hall. And vice versa.

The presenter asks the children: - Do you know how an elephant sneezes? Do you want to know?

The hall is divided into three equal parts, and each group learns its word:

The first group is boxes.

The second group is cartilage.

The third group was dragged away.

And then, with a wave of the leader’s hand, all the children shout at the same time - but each group has their own word.

This is how an elephant sneezes.

"LOCOMOTIVE"

The hall is divided into two halves. With a wave of the leader's hand, one half claps their hands as usual. The second part of the children claps their hands, folding them into a boat. The presenter alternately waves his left and then his right hand. Reacting to a wave of the hand, the audience claps one by one, imitating the sound of train wheels, gradually increasing the tempo. If the leader raises both arms above his head, the children shout “TU-TU”!!!

Here you can remind the children how they got to the camp, what they experienced on the road. This game is very good for the very beginning, not only for starting a business, but also for starting a shift.

RIDDLES - NON-FOLDING

The guys must continue the sentence correctly.

At night, with my head raised,

The angry gray one howls....... (children answer)

Who knows a lot about raspberries?

Well, of course gray...... (children answer)

Who likes to run around on branches?

Of course, red-haired......... (children answer)

Having overcome all obstacles,

The faithful one hits with his hoof.........(children answer)

Does it eat bark from trees in winter?

Well, of course gray......... (children answer)

He loves the oak acorn.

Of course - it’s wild.........(children answer)

"JOHN - BROWN - BOY"

This game-song is learned with children in advance and sung. As you sing, the words (from the end of the phrase) are replaced by hand claps (the number of claps corresponds to the number of syllables).

John-Brown-Boy waxed his skis once.

John-Brown-Boy waxed his skis once.

And he left for the Caucasus.

John-Brown-Boy oiled his skis one (clap)

John-Brown-Boy oiled his skis one (clap)

And he left for the Caucasus.

John-Brown-Boy waxed his skis (clap, clap)

John-Brown-Boy smeared (clap, clap, clap)

"CHAYNICHEK"

The words of this game-song are learned with children in advance and sung, accompanied by hand movements:

teapot- palms parallel to each other

cap- palm of the right hand - cap

lump- cam

hole- fingers with a ring (OK sign)

steam is coming- make circles in increasing order with your index finger.

As you sing, the words are replaced by the word - La-la-la and hand movements.

Teapot with lid.

Lid with a bump.

A lump with a hole...

There is steam coming out of the hole.

Steam goes into the hole.

Hole in the bump...

Lump in the cap...

Lid with teapot.

"BELLS"

The hall is divided into five parts, and each group is given their own words:

Group 1 - Damn-n-n-n-n

Group 2 - Half a pancake

Group 3 - Quarter of a pancake

Group 4 - No pancakes, one sour cream

Group 5 - Pancakes

Each word is pronounced in a certain key and in a certain size, and the tone increases from the first word to the last (Pancakes-pancakes - 1/16). If you simultaneously pronounce these words to the whole audience and correctly maintain the tone and frequency, then the feeling of a bell ringing is created in the hall.

The words of the game are learned with the children in advance and simply sung for the first time.

children

Best swing? - Wild vines.

This is from the cradle - Monkeys know.

Who's been rocking all his life? - Yes! Yes! Yes!

He is not upset - Never!

After the children have memorized their words, a different movement is added to each phrase:

Line 1 - children do nothing;

Line 2 - children clap their hands in response to their words;

Line 3 - children jump in place in response to their words;

Line 4 - children clap and jump.

After this game, the presenter may well thank the children for the spectacle they provided - to see so many monkeys in one place.

"Foreign LANGUAGES"

The presenter invites the children to learn new foreign languages in addition to those they know. And for this you need to take a well-known song:

Lived with grandma

Two cheerful geese.

One is gray, the other is white.

Two cheerful geese.

And try to sing it in another language. And this is very simple to do: all vowels in words need to be changed to just one. If you replace all vowels with "A", then English this song will look like this:

Zhala a babasa

Two vasalah gasa.

Adan shed, draga balay.

Two vasalah gasa.

Polish - "E";

Spanish - "I";

French - "Yu";

German - "U";

English - "A";

"CAVALRY"

The players follow the leader and repeat the words and movements, gradually increasing the overall tempo.

Words

Actions

One, two, three, four, five, six, seven, eight!

They stomp their feet.

Fuck-fuck-machine gun!

Shooting is depicted with clenched fists.

Higher, higher the plane!

Throw an invisible ball up with your palms.

Boom, artillery!

They clap their hands.

The cavalry is rushing! Hooray!

They wave an imaginary saber.

"HUNTER"

The players follow the leader and repeat the words and movements.

Words

Actions

The hunter got ready to hunt. He put on his hat and boots, took his gun and

went down the road

They stomp their feet.

then along the sand,

Rub palm against palm.

along the logs across the bridge,

They hit the chest with their fists.

through the swamp from hummock to hummock,

They clap their hands.

along the path.

They slap their knees.

Tired. “Uffff!” He sat down on a stump, looked around, saw a bear behind a bush, got scared and ran back.

Along the path

They slap their knees.

through the swamp from hummock to hummock,

They clap their hands.

along the logs across the bridge,

They hit the chest with their fists.

then along the sand,

Rub palm against palm.

walked along the road.

They stomp their feet.

He ran home, took off his boots, hat, and gun. Tired. “Uffff!”, I told my wife how I went

on the way,

They stomp their feet.

then along the sand,

Rub palm against palm.

along the logs across the bridge,

They hit the chest with their fists.

through the swamp from hummock to hummock,

They clap their hands.

along the path.

They slap their knees.

If the players are not tired, the game can be continued further: The wife decided to gossip with her neighbor: “But mine was hunting a bear!” and so on.

And the little son overheard, came to his friends and said: “And my dad went hunting!”

At the same time, the pace of the game can be increased. The main thing is not to get lost yourself, and so that the players don’t get lost.

"HIPPODROME"

Host: Do you have palms? Show me.

The players show their palms.

Host: What about your knees? Clap your hands on your knees.

The players clap their palms on their knees.

Host: Great. This is how horses enter the field of the hippodrome. Repeat the movements after me.

The players and the leader rhythmically clap their knees, imitating the clatter of hooves.

Presenter: The horses are about to start. The stands are roaring.

The players imitate shouts and cheers of support.

Presenter: Attention! Let's start! March!

Those playing together with the leader gradually speed up their “running”.

Host: Barrier!

The players make one clap with two palms at once.

Presenter: Double barrier!

The players make two claps with two palms at once.

Presenter: We run along the pavement.

The players and the leader take turns hitting their chests with their fists.

Presenter: We run along the grass.

Players rub palm against palm.

Presenter: Tribunes ladies.

The girls shout words of encouragement to the horses: “Come on, come on!”, “Hey!” and so on.

Presenter: Grandstands.

The boys shout words of encouragement to the horses: “Come on, come on!”, “Hey!” and so on.

Host: The finish is coming soon.

Those playing together with the leader speed up the blows to the knees.

Presenter: Finish! Awarding the winners!

Everyone claps their hands.

"EAGLE RAIN"

To make it more convenient to congratulate and rejoice in the victories of your friends and comrades, you can clap in an unusual way:

1. Lightly tap the left palm with the index finger of the right hand.

2. Then add a second finger and tap with both.

3. Then three fingers.

4. Four.

6. Clap with your entire palm.

7. We clap only with our fingers.

8. Remove one finger and knock with four.

9. Three fingers.

Such applause really resembles the sound of rain, which is why they got their name. Don't forget that applause will be for yourself a great gift both for you and for your children.

“A SPARROW WALKED ON THE ROOF...”


Presenter: A sparrow was walking on the roof!
Children (in unison): Hit, hit, hit!
Host: I was gathering friends!
Children: Zey, Zey, Zey!
Host: There are many, many, many of us!
Children: Us, us, us!
Presenter: They will stand up... (names any names) everyone now!
The guys bearing the named names stand up and bow.


With the help of this chant you can smoothly transition to the performance of any song of the organizational period.
The children repeat each phrase spoken by the presenter in chorus.
- Oh, Ale!
- Oles bambalas!
- Oh sava savaimba!
- Oh kikils bamba,
- Oh, I eat bananas!
- Oh, I eat oranges!
- What’s your mood?
Children: Wow! (point with thumb)
Host: Is everyone of this opinion?
Children: Everyone, without exception!
Host: Maybe we can sit down and relax?
Children: Let's sing a song instead!

“A BALL IS FLYING ACROSS THE SKY”


The ball flies, flies across the sky,
The ball flies across the sky.
But we know: the sky is a ball
It won't reach.
First, the word “flies” is replaced by a movement reminiscent of flapping wings. In the second version, the word “sky” is replaced by an upward movement of the thumb. Then, when you say “ball,” draw a large circle in front of you with both hands. In the next performance, the word “we know” is replaced by tapping a finger on the forehead; When you say “we,” press both hands to your chest; when you say “no way,” you shake your head negatively. The most interesting is the last performance of the song, where the main task of the participants is not to lose their way and correctly show the right word with their movement. Only “po”, “but”, “do” are repeated in chorus here. You can suggest speeding up the pace of the game.

"LAVATA"


We dance together!
Tra-ta-ta, tra-ta-ta!
Our joyful dance -
This is Lavata.
- My hands are good, but my neighbor’s are better!
They sing the song again and dance in a circle.
- My knees are good, but my neighbor’s are better!
(ears, cheeks, nose, etc.)
It can be done differently:
- Were there pens?
- Were!
- What about your knees?
- No!
- We grab our neighbor’s knees and walk in a circle.

"ORCHESTRA"


The participants of the game are divided into groups, depending on how many instruments you are going to include in your orchestra. But the main instruments are: guitar, cymbals, piano, drum.
The conductor sings:
The Shafe of Musicians
Oh contras speros, speros...
(indicates a group, for example, “guitar”)
Group:
Gita, gita, guitar!
(shows performance on guitar 2 times)
When each group has performed its part, the conductor sings for the last time:
The Shafe of Musicians
O contras speros, orchestra!
After these words, the groups begin to perform their parts together, creating a wonderful “orchestra”!

"GEORGIAN CHOIR"


The game is based on the principle of the game "Orchestra".
1st group: Oh server navel, navel, navel...
2nd group: Jumbo kveliko mitoliko mikaze...
3rd group: Pee-pee dancepupa...
4th group: Kva-kva, kva-kvaradze...
The first group begins the choir with their phrase, repeating it continuously without stopping. As soon as the first phrase has been heard 1-2 times, the second group joins the choir. Then the third and fourth groups join one after another.

"DWARF"

The hall is divided into 2 groups.
Leading:
In a small clearing
There is a tall house
And in that cheerful house
There lives a cheerful gnome.
Dwarf, dwarf, what is your name?
Children (1st half of the hall):
Petka, you have a checkered shirt,
I came to you, kids,
To eat candy!
Children (2nd half of the hall):
Vaska, your pants (underpants) have polka dots,
I came from a fairy tale
Because I'm good!

"PANCAKES"


The hall is divided into 4 parts.
The first part of the hall shouts (whole):
Crap!
The 2nd part of the hall shouts (half):
Half a pancake!
The third part of the hall shouts (quarter):
A quarter of a pancake!
The 4th part of the hall shouts (eighth):
Pancakes!
They shout in parts. Eights (pancakes) scream most often.

"WATCH"

Leading:
My grandmother had a watch and it went like this:
Tick ​​tock, tick tock
The audience repeats after the presenter in parts:
The 1st half of the hall is “Tick”, the 2nd half of the hall is “Tak”.
Leading: But then dust got into them, and they began to walk like this:
Well, well, well, well (1st half of the hall)
Tick-tick, tick-tick (2nd half of the hall)
Then they began to rust, and they walked like this:
Tick-tock, tick-tock, tick-tock...
Then they completely rusted and the shooters began to move as they wanted:
Tick-tock-tock, tock-tick...
(then you can “take them to the master”...)

“YOU AND WE ARE ONE FAMILY”


*You and I are one family:
You, we, you, me!
(repeated before every third line)
Smile at the neighbor on your right
Smile at your neighbor on the left -
We are one family.
*...wink...
We are one family.
*...hug...
*...pinch...
*...kiss...

At the end, the poem is repeated again, and all the movements are repeated (“smile”, “wink”, “hug”, “pinch”, “kiss”).

"SUPER BISON"


Presenter: Pat the neighbor on the right on the head and say: “Sunny, you are simply magnificent today!”
Pat the neighbor on the left on the head and say: “Well, you are a super bison today!”
Pat yourself on the head and say: “And I’m fine too!”

"ON THE SHORE"

On the shore

Big River

Bee sting

The bear right in the nose,

Oh-oh-oh!

The bear roared

Sat on a bee (on a stump)

And he began to sing:...



“ROADING A TANK” (“Cow”)

I'm riding a tank

I see a co-ro-woo,

In a hat with earflaps,

Your horn is healthy.

Hello, ko-ro-va,

How are you doing?

Do you speak English?

Whaabout- PS- va- eat?

Swimming in an underwater boat,

Ko-ro-va again,

In a mask and flippers,

Your horn is healthy.

Hello, ko-ro-va,

How are you doing?

Sprechen Sie Deutsch?

Whaabout- PS- va- eat?

I'm flying on the ver-to-le-those,

Once again

On pa-ra-shu-te,

Looks stern.

Hello, ko-ro-va,

Where are you going?

As-sa-lam Ale-kum,

What are you talking about?

"CHIKA-BOOM"

Chicka boom is a cool song.

Chika-boom let's all sing together.

If you need some cool noise,

Sing chicka boom with us!

I sing: “Boom, chicka-boom”!

I sing: “Boom, chica-raka, chika-raka, chika-boom!”

Oh! Ooh! Yeah!

And again?! And all together?! How about faster?!

(Repeat: very loud (quiet, slow, fast, etc.)

"O - PERI - TIKI - TOMBA" ("Africa")

O - peri - tiki - tomba!

O - musa - musa - musa!

Le - o - le - le!

Oh - pickel, oh - baby!

Le - o - le, o - le - woman - bark!

Oh, I eat bananas!

Oh, I eat oranges!

Oh, I eat pioneers!

Ema, ema, ema, eat!


"HIPPOPOTAMUS"

And I was bitten by a hippopotamus!

And out of fear I climbed onto a branch!

And I’m sitting here, and my foot is there!

And I was bitten by a hippopotamus!

A! Aunt Manya! Aunt Manya! Aunt Manya!

A! Uncle Sanya! Uncle Sanya! Uncle Sanya!

A! Baba Dunya! Baba Dunya! Baba Dunya!

And I was bitten by a hippopotamus!

(You can use any names.)



"FROM SUKHUMI TO BATUMI"

From Sukhumi to Batumi (everyone: “Ay-ay-ay!”),

From Batumi to Sukhumi (everyone: “Ay-ay-ay!”)

From Moscow to Leningrad (everyone: “Ay-ay-ay!”),

Stand-stand-stand (repeat),

Tara-mara, tara-mara (repeat),

Pum, tarabum, tarabum (repeat)

All together: “Bang-bang!”

Games with the hall

/The games will be of interest to counselors and educators at the summer camp; these games can very well brighten up pauses in any event. The games are old, but modern children enjoy playing them. I've been collecting them for a long time./

"Lady"
The hall is divided into five parts. Each group learns their words:
First group - Knives are sharpened.
Second group - Brooms are soaked.
Third group - Drink tea with pies.
Fourth group - Tomorrow we'll go pick mushrooms.
Fifth group - The logs rolled into the river.
Everyone learns together - Lady - lady, madam - lady.

At the command of the leader, the part of the children to whom he points with his hand speaks his words. If the leader raises both hands up, all children sing the last line.

"Polyglots"
The presenter invites the children to learn new foreign languages ​​in addition to those they know. And for this you need to take a well-known song:
Lived with grandma
Two cheerful geese.
One is gray, the other is white.
Two cheerful geese.
And try to sing it in another language. And this is very simple to do: all vowels in words need to be changed to just one. If you replace all the vowels with “A”, then in English this song will look like this:

Zhala a babasa
Two vasalah gasa.
Adan shed, draga balay.
Two vasalah gasa.

Polish - "E"; Spanish - "I"; French - "Yu";
German - "U"; English - "A"; Japanese - "I";

“Goal misses”
The hall is divided into two halves. The presenter alternately shows his left and his right hand. Children, based on which hand is shown, shout:
Right half of the hall - Goal! (right hand raised)
Left half of the hall - Past! (left hand raised)
The main thing for the players is not to get confused, since the presenter can raise his right hand, but point it to the left half of the hall. And vice versa.

"Army"
All participants pronounce words, accompanying them with movements.
"Tyr - tyr, machine gun, (hold the handles of the machine gun with both hands)
Higher, higher, plane, (the hand moves from bottom to top diagonally)
Bam! - artillery, (cotton)
The cavalry gallops (with one hand they wave an imaginary sword over their head)
Hooray!"
The game continues, but each time you need to speed up the pace, try to keep up and speak, and show the movements correctly.

"Rain"
The presenter invites the children to listen to how it starts to rain. To do this, you need to repeat everything that the counselor shows:
1. Everyone sitting in the hall begins to clap the index finger of their right hand on the palm of their left hand.
2. Then the middle finger is added to the index finger; then we add ring finger, and after a while - the little finger. After this, we clap with our entire palm, that is, we applaud. It turns out the following: first the “rain” begins to drip, then it drizzles, then it intensifies and, finally, there is a heavy downpour.

"Cabbage-Carrot"
Leading:
- Let's remember how carrots and cabbage grow. Carrots up, cabbage down.
Shows: arms extended forward. When they say “carrot”, the hands go down, when they say “cabbage” they go up.
- So, let's stretch out our arms like I did. When I say “carrot”, hands down, and when I say “cabbage”, hands up. Listen carefully to me, because my hands will show when it is right and when it is wrong. The main thing is not to succumb to the “provocations” of the presenter and correctly show “cabbage” and “carrots”. Let's begin!
The presenter quickly says either “carrot” or “cabbage”.

"The deer has a big house"
The presenter addresses the guys:
In order for us to play an interesting game, we need to learn catches and movements. Repeat after me.
The presenter sings the following words:
- The deer has a big house (raises his crossed arms above his head, depicting the antlers of a deer).
- He looks out of his window (imitates the window).
- The hare runs across the field (depicts running in place).
- There is a knock on his door (knocks on an imaginary door).
- Knock, knock, open the door (imitates a knock on the door and pulls the handle of an imaginary door).
There is an angry hunter in the forest (points his thumb back, then imitates a gun).
- Hare, come run in (they wave their hands above their heads, imitating the ears of a hare, then make an inviting gesture).
- Give me your paw (clasp hands).
When the guys memorize words, they pronounce them and make movements at a faster pace.

"We're hunting a lion"
The presenter, addressing the guys:
- Do you know how to hunt a lion? Let's check it now! I will say the words and show the movements, and you will repeat after me, okay? Then put all your hands on your knees and let's start hunting. (When repeating words, the guys also repeat the movements.)
- We are hunting for a lion (clap hands on knees)
- We are not afraid of him (shakes head)
- We will fight to the death with him (clap hands on knees)
- And, of course, we will win, wow! (they throw their hand up in victory)
- Oh, who's there? (put hand with visor to head)
- Oh, this is a forest!
- You can’t fly over it (raise your hands up and describe an arc)
- You can’t crawl under it (describe an arc from bottom to top)
- You can’t go around it (it’s like wrapping your arms around a large inflatable ball)
- We have to go straight! (wave hand forward)
Further, the words are repeated from the beginning, but the word “forest” is Ved. replaces alternately with the words: pond, poplar, hole, tail, gradually lowering the intonation.
(The guys copy the intonation of the presenter.)
After the words:
- Oh, this is the tail...
You can't fly over it
You can't crawl under it
You can't go around
We need to go straight.
Let's run! (Hitting their hands on their knees, the guys pretend to run fast.)