Children's games indoors 7 8 years old. Developing active and calm games at school and kindergarten. Outdoor games for children. Mom's school

The presenter names living and inanimate objects mixed together, and the children answer in chorus only “living”, and are silent when they answer “inanimate”. The children who make the fewest mistakes win.

Line

Children line up in one line in the direction of the leader's hand. When he speaks in all directions, everyone runs away. And when they heard the chant: “The guys have strict order, tra-ta-ta, tra-ta-ta, they know all their places,” they run and line up in a new direction. The latter is considered the loser.

However, before this he must make a deposit. This could be, for example, a ring, a sock or a belt that the child wears. It's more fun, however, when many children play. The big child or adult is the leader of the game. Children called by the game leader must exchange slots. So, for example, a game manager might think that all children should exchange pieces with a clasp in their hair. Or all the children who have blonde hair. You can also take children with yellow socks, black shoes or nose in the face.

If you choose "nose to face" as a command, then, of course, all children must change places. In Tired, Bored and Bored, children playfully catch and throw. Children must be four years old and at least four years old. You only need one ball as a utensil. Then the children stand in a circle and throw the ball to each other. If a child cannot catch the ball and throw it, the child is “tired.” If the same child does not hit the ball a second time, it is “dim.” If that child fails to catch the ball a third time, he is "dead" and must lie down on the ground or sit down.

Find the color

Children stand in a circle and, at the leader’s command, look for objects of the named color in order to touch them. The loser is the one who touches the desired thing last. He is out of the game.

Predator

All children are fish, one of them is a predator. When an adult shouts: “Ship,” the fish take cover against one wall, when they shout “Storm,” they take cover at the other, and when they hear the word “predator,” they begin to flee, while the predator reveals itself and begins to catch them.

The child who sucks the ball best, thereby being the last one standing, wins. He can then bring the "moose" children to life by clicking on them. This year's birthday is a very special occasion for every child and should be celebrated properly! If you want to organize your own birthday party for your child, then you should not only think about party decorations but also get involved in preparing baby games for children. In addition to the gifts, they are an unforgettable highlight of this children's event and are therefore also decisive for a successful celebration.

Ministry of Railways

Rules. The players sit in a circle. The presenter informs everyone: “Each of you has an IPS, each has its own, unique and your goal is to recognize it.” To do this, players take turns asking the presenter questions about their MPS, requiring an unambiguous, positive or negative answer. The game is played until one of the players guesses that the MPS is My Right Neighbor.

Princess birthday games

We give you great ideas for simple games that kids can play inside and outside. So little party guests will go home happy afterwards. Game program best suited for you and your baby at birth because children are often very demanding. It's also a good idea to plan some quiet games after exciting loud games to calm the party down again. A great idea is an impromptu baseball game where little princesses let their imaginations run wild and decorate their crowns with their own sparkles.

Examples and additional material.

Examples of questions that players can ask the host:

Is it animate?

Do I always have this?

Is this a person?

Is it masculine?

Does he have dark hair?

Do I have a friendship with him?

Prohibited movement

Children, walking in a circle, repeat all the movements after the teacher, except one, for example: “Hands up!” The one who performs the “forbidden” movement stands at the end of the column. Thus, the more attentive children will be at the beginning of the column, and they are considered the winners.

Games for girls Barbie

Little girls really enjoy painting and makeup, so this idea is perfect if you want to prepare quiet games indoors. You just need to type beautiful photo beautiful woman and get paint for the kids. It's also good to start the party until all the kids have arrived.

Girls can not only clear their Barbie eyes, but also decide what hair color and hair style they will have. Which looks better - curly hair or side braid? Construction of children's games for children on outdoors. Most guys between 4 and 8 years old are fascinated by excavators, dump trucks and working on construction sites. That's why it's no surprise that the builders motto is always a priority at children's birthday parties. If the games are organized outside, car tires are ideal as obstacles for children to overcome.

Sunny bunnies

This activity is suitable for sunny weather. You should take a small mirror and hang it on the walls and ceiling sunbeams and watch them together with the baby.

Runners are jumping -
Sunny bunnies.
We call them, but they don’t come.
They were here - and they are not here.
Jump, jump around the corners.
They were there - and they are not there.
Where are the bunnies? Gone.
Haven't you found them anywhere?
(A. Brodsky)

With a children's guide you can also "throw the rings". On rainy or cold birthdays, a construction site party can also be held at home. 5 year olds can have fun making this truckload of straws. If there are not many children, it is not necessary for two teams to compete with each other.

An interesting variation would be to have the child balance on a fruit crate while trying to pull the opponent through the middle by pulling. Boys love to throw games, and when the monster motto is chosen for a birthday party, then you can create such a monster potato game yourself. Draw the monster with acrylic paint on large cardboard and cut out one mouth. Let the monster show its teeth. It is then fed various items such as sandbags or frisbes. Each piece that flies into the monster's mouth is worth 10 points.

Divers

The presenter lowers several clearly visible objects under water to the bottom. Players take turns diving, retrieving items from the bottom. The child who gets the most items at one time wins.

Dumplings

I have three handfuls of flour
I pour it into a bowl from my hand,
I'll add a little water
I stir the dough with a spoon,
I will grind everything with an egg,
I knead the dough with my hands.
I divide it into pieces
I'm making little buns.
I'll spin the meat grinder
I'll get minced meat.
I separate a handful of minced meat,
I put a slide on the circle,
I connect the edges
I squeeze them with my fingers,
I'll show you my skills -
I'll make a hundred dumplings!
(we perform all actions to the poem)

Children's games for children minions. While kids are especially important for fun, kids 6 to 9 love competition and earning points for the team. Bowling, for example, is a simple game that is a good mix of movement and skill games.

Minion memory game. Minions are cute, yellow, funny and belong to the most popular children's films. That is why they are often chosen for children's mottos. To calm kids down after exciting games outside, you can play this memory game. Each child must prove their good memory and recognize and match the same cards, showing the alternation of players. Children's games for children with water.

Sled

This game should be played with children in winter. Slide down on a sled and hit the snowman's nose with snow, pick up the flag, and throw the sticks into the basket. Assignments can be created at your discretion.

Proteins, nuts, cones

All the guys stand up, holding hands, three at a time, forming a squirrel’s nest. They agree among themselves who will be the squirrel, who will be the nut, and who will be the cone. The driver is alone, he does not have a nest. There is also a presenter in this game who pronounces the words: squirrels, cones, nuts. If he said squirrels, then all the squirrels leave their nests and run to others. At this time, the driver takes an empty space in any nest, becoming a squirrel. The one who does not have enough space in the nests becomes the leader. If the leader says: nuts, then the nuts change places and the leader, who took a place in the nest, becomes a nut. The driver and presenter can be different people, or both functions can be performed by one person. The presenter can be given the command: squirrels-cones-nuts, and then everyone changes places at once.

In summer, water games such as water bombs are especially popular! But if you don't want your kids to get wet from head to toe, consider this game. At the same time plastic glasses with a jet of water gun must move the distance in the shortest possible time. If the cups are colored like Minions, they go great with Partimoto.

Good or evil minions messing around? For more variety, you can decorate the cups like evil minions. They are purple and have lush lilac hair. Make a toy out of a detergent bottle. If you are looking for simple water bombs, then here is a great idea for you! Cut out the bottom of a large detergent bottle, tape the sharp edges down, and tie some colorful strips of fabric to the handle. Players then form a circle and the water bomb is thrown back and forth. You need to make sure that it gets into the slot machine.

Count to 30

Participants in the game must count in order from 1 to 30. Each number is named by any of the participants. However, if two (or more) participants call the same number at the same time, the count starts over. Conversations and any non-verbal communication between players are prohibited.

Game example:

1st participant: “Alone”

2nd participant: “Two, three”

If the player does not catch the water bomb, it will burst onto the ground. You can also play with regular table tennis. A great treasure hunt for a pirate party. Treasure hunting is the most popular game at a pirate party. The treasure is hidden in the garden and the children's group must find it with a treasure map. For each subject, children must complete a specific task or overcome an obstacle.

A treasure hunt option can also be prepared at a cowboy party - find the treasure in a haystack. Instead of a needle, hidden in a haystack are numerous sweets and miniature toys, such as sheriff stars and horse figures. After the start signal, all children are allowed to storm the haystack and look for the desired game pieces and treats. If you find something, you can save it as a prize.

3rd participant: “Four”

1st participant: “Five”

4th participant: “Six, seven, eight”

2nd and 3rd participant (simultaneously): “Nine.”

Due to the fact that two participants named the same number at the same time, the counting starts again.

3rd participant: “One”, etc.

To really achieve the game goal, suggest first counting to 10 (a difficult task).

"Egg" with a spoon without hands. Moving eggs onto a spoon is tricky, but it's a great game for kids to play on children's birthday parties. It is best to use hard-boiled eggs in a “clean” game. You can also replace the egg with a light table tennis and try the spoon-in-your-mouth version.

Games for girls. Ice Queen Elsa and other figures from the movie of the same name have captured the hearts of all children and are very popular as a birthday theme. The cute snowman Olaf is also a favorite. In this game, the motto wrapping mummy is modified into snow making. Children are distributed in groups of 2 or 3, one of them is a snowman and is wrapped toilet paper. Finished snowmen will have buttons for the nose and clay paper at the end.

Killer

Number of participants - 9-40.

venue: room, hall.

Rules. The players sit so that they can see each other. Everyone closes their eyes. The host passes between the players and appoints three or four “killers” by touch. Then everyone opens their eyes and the game begins. The goal of the "killers" is to "kill" all players. The player who meets the eyes of the “killer” and sees how the “killer” winks at him is considered killed. The “killed” leave the game. The goal of ordinary players is to arrest all the "killers". If someone has suspicions about who is playing the role of the “hitman,” he raises his hand and says “Support!” (at this moment the “killer” can still kill him). As soon as someone also raises their hand and says “I support,” the person asking for support voices his suspicions. If he is right, the “killer” leaves the game, if not, both voters leave the game. The game is played until the final victory of the “killers” or “honest people”.

If you're thinking about what kind of game you'd like to give to your nephew for his birthday, you'll find shopping tips for kids' games. Beginning of the gallery. Even if Zombies is not intended for children, children from 12 years old can also watch the game. Here you have to place plants in your garden to stop funny animated zombies from coming from your house. It is important to keep a smart head to choose the appropriate weapons and strategies.

Thus there is a reunion with numerous famous figures such as Darth Vader or Sturmruppen in pig and bird format. The goal is to throw the emperor game characters off the playing surface. Bad weather has been around for several days and boredom is gradually spreading? Then try these fun games for your children and children.

In the intellectual version of the game, before the start, the “killers” meet (the “honest people” stand with their eyes closed, and the “killers” open their eyes to see each other). In such a game, the “killer” can also raise his hand and ask for support in order to blame the other “killer” and divert suspicion from himself.

Jumps

The leader stands in a circle, and the rest stand outside the circle. They jump in and out of the circle. The driver can only catch those in the circle by touching them with his hand.

If it's been raining for days, boredom is creeping around the house, and the family mood barometer has reached its lowest point, it's time for some "bad weather games." This House of Books by Johanna Friedl contains 261 suggestions for playing, experimenting and processing that instantly turn a bad mood into a mess. Many play and activity ideas can be implemented without special effort with everyday materials and are already suitable for children over 3 years old. Johanna Friedl, herself a mother of two, presents old and new games.

Games to play, games to relax, games with matches, dice and marbles, games to relax and create yourself. Don't miss also games for those who offer bad weather on my forehead and still coming out. With a raincoat, rubber overalls and rubber boots, every child is well protected from bad mood St. Petersburg. Balancing under an umbrella near puddles? Since last family holiday In Eifel, the author also has a pair of rubber boots - and she doesn't want to miss them anymore.

Owl

They choose a driver - an “owl”, the rest of the children pretend to be birds. The birds run freely around the site, flapping their arms like wings. The "owl" is sitting in a hollow (a designated place on the site). When the leader says the word “Night,” the owl flies out of the hollow and runs around the area, vigilantly watching the birds. Birds at the signal “Night” must stop in place and not move. Whoever moves, the “owl” takes him into her house, and she herself runs out onto the site again. When the leader says “Day,” the “owl” hides in a hollow, and the birds, except those led away by the owl, begin to fly. The game is interrupted when the owl takes 3 birds to itself. Then a new owl is chosen and the game resumes.

Traffic trail - obstacle race

Here are a few games we have selected for you. Game description: Your child must crawl under or up chairs, sit on a sofa and jump down, jump over strings, balance on a crepe, stand on tiptoe from one paper disk to another, jump over sofas or sit on them to push through space.

You can invent endless variations and introduce ingenious rules: for example, if you crawl under chairs, you have to sing, who balances on the crepe band, and you have to clap your hands at the same time. Game description: First of all, your child is just trying to go with giant shoes - it's not that easy and good exercise for balance. Who can manage a certain distance without losing their shoes?

Listen

The leader whistles, signaling the blindfolded players and changing their direction. Focusing on the sounds, you need to find an adult.

Items

Children bring some small objects with them and put them in one place. Next, choose one of the players to stand with his back to the objects. The presenter, pointing to one of the objects, asks: “What should the person who owns this object do?” All players see this object, but one has his back to it and does not know whose object the leader is pointing to. This player's job is to assign "fines", a task that the owner of the item must complete in order to redeem the item.

Several children may also work around the clock or around the clock. At what time do they manage to return this route to the apartment? Will they get faster after each try? Age: from 5 years Number: two players and much more. Game description: Rain and rain, can't you see the rain? Then we must start slowly so that all living things are safe in Noah's Ark! This continues until the player forgets a couple of animals or the sequence is mixed. The player who remains until the end wins and is Noah.

Age: from 8 years Number: two players Materials: checkered paper, pens. Game Description: First, the free-size playing field is limited on paper. The player starts and tracks one of four field lines on the game board. Then the other player draws a line. So it alternates. The player who manages to close the box with the fourth line has rented a room and draws a character or writes down initial letter your name in the box. The winner will be the one with the most space at the end.

Trap

All players stand in three circles, holding hands. The outer circle goes to the right, the middle circle goes to the left, clapping their hands. They sing a song. At a signal (clap, whistle), the players on the outer circles shake hands with each other, trying to trap the middle circle. The captured person stands in one of the outer circles.

Through the hoop

The player holds a racket with a table tennis ball in one hand, and a gymnastic hoop in the other. The player’s task is to pass the hoop through himself from top to bottom, then from bottom to top, without dropping the ball. They play in pairs. The one who completes the task faster wins.

Arithmetic cubes

To play you need 3 dice. Everyone throws them 3 times. If among the dropped numbers there are identical ones, they are added up (for example, 3, 5 and 3 are dropped, the sum is 3+3=6, and if all are drawn different numbers, let's say 5, 2 and 3 - they are not taken into account). If it happens that after the next throw all 3 numbers turn out to be the same (for example, 4,4 and 4), then the sum of these numbers also doubles. The winner is the one who has the largest sum of numbers after three throws.

What to do if it’s raining outside, but fun games and outdoor activities were planned at the camp? Don’t despair, you can have equally interesting leisure activities without leaving the building. The most important - good mood and a little bit of imagination.

Fish, animal, bird

The players sit on the sides of the room. They choose a driver. He walks past them, repeating three words: “Fish, beast, bird...” Suddenly stopping in front of someone, he pronounces loudly one of these words, for example, “bird.” The player must immediately name a bird, for example “hawk”. You cannot hesitate and name those animals, fish or birds that have already been named before. Anyone who hesitates or answers incorrectly pays a forfeit, and then “buys him back” (reads poetry, sings, etc.)

Trap

In this interesting game The dexterity and intelligence of the participants is tested. Three people play - the rest watch and wait their turn.
Two hunters stand at the edges of the table. The trap is a two-meter rope or cord tied in a large loop - only a half-knot is made.
Loop diameter 25-30 cm.
Hunters hold the ends of the cord so that the loop ring touches the table.
At a distance of 15-20 cm from the loop, bait (cube, toy) is placed on the table.
A player approaches the table, makes deceptive movements, checking the reaction of the hunters. Seizing the moment, with a quick movement he threads his hand through the loop and, grabbing the bait, pulls it back.
At this moment, the hunters try to tighten the noose so that their hand gets caught in it. The participants in the game take turns changing roles.
This attraction can also be carried out between teams.
To do this, each team is assigned two hunters who will catch all the remaining members of the enemy team.
Everyone is given one try. If he wins, he brings his team one point.
The winning team is determined by the highest number of points scored. Other competition conditions are possible.

Don't touch me!

The players stand in a circle, holding hands tightly.
In the middle of the circle, pins are placed in a random order, approximately 50 cm from one another.
At the judge’s signal, each player, without unclenching his hands, tries to push his neighbors onto the pin.
As soon as the first pin is knocked down, the game pauses. The pin is set again, and the player who knocked down the pin is eliminated from the game.
The rest, holding hands, resume the game at a signal.
It should be remembered that pushing is allowed only with your hands, without letting go of your neighbors’ hands. And one more thing: if a player, without dropping the pin, breaks the chain three times (by releasing his hand), he is eliminated from the game.
Towards the end of the game, when the number of participants becomes small, you can reduce the number of pins and the distance between them.

Prize with a secret

For this game you will need big box, postcards for the number of participants in the game, prizes for each participant.
Cut each card in half. On the back of one of the halves write the name of the prize (card, sticker, pen, notepad, etc.), and on the other half write the tasks.
Tasks can be the following:

  1. Sing a song
  2. Tell a poem
  3. Ask an interesting question
  4. Tell a funny story
  5. Make a riddle Say a wish
  6. Sing a duet with a friend
  7. Say a phrase, an aphorism for thought

If you have many game participants, you can write the same tasks twice or come up with others. Place the halves of the postcards with the task in a box, and place the halves of the postcards with the names of the prizes in prominent places in the room where the game is being played. Invite everyone present to take halves of a postcard with a task from the box and take turns doing what is written on the postcard. After completing the task, the player looks in the room for the other half of his postcard, where the name of the prize he deserves is written. When a half is found and the halves of the card match, the presenter must give that player the prize indicated on the card. All players should follow the same principle.

Let's draw together

Invite two players to come forward and draw a joint drawing on one piece of paper. In this case, one condition must be fulfilled: blindfold the players. Suggest a theme for the drawing (nature, pets, etc.). Let the players agree in advance who will draw what. Then blindfold them and ask them to draw a picture.

After the drawing is completed, untie the players' eyes and invite them to look at what is drawn. Most likely, the drawing will be uncoordinated and mistakes will be made.

Summarize. Often in our lives sin closes our eyes like this blindfold. And the episodes of our lives are sometimes uncoordinated, we make mistakes. But God removes the bandage called “Sin” from our eyes and we see all the imperfections of our nature. And this is even very funny!

Drawing on the back

How close are you to each other, how much cohesion and community does your group have? The following game will help you answer this question. Invite the group to sit or stand one after another in one line. If the group is large, divide it into two teams.

The leader must speak into the ear of the last person in the line. Words should not be complex, so that they can be depicted. For example: house, sun, flower, person, table, etc.

The last one, on the back of the previous person, must “draw” with an unsharpened pencil what the presenter said. The one on whose back they were drawing must understand what is being said and draw the same thing on the back of his neighbor in front, etc. from player to player.

When a picture is “drawn” on the back of the first one standing in the line, he must tell the leader what was drawn on his back. The presenter compares the word he said to the last person and heard from the first. If the words match, i.e. “sun-sun,” then the team is close to each other, they can feel the other’s train of thought. If not, then it is necessary to advise them to show more trust in each other, to be closer in communication.

Ball with wishes

In a simple, free environment, you can play a game - a wish. Inflate a small ball and invite everyone present to throw it from one person to another so that the ball does not fall on the floor or other objects. In this case, the presenter must turn on the tape recorder or play any musical instrument.

After a short time the presenter stops the music. The person who last touched the ball before the music stops must say a wish out loud to everyone present or to one person.

Examples of wishes:

I wish you clear skies
Live without fear, sadness and evil.
So that the soul strives for beauty
And I found shelter with Christ.
(S. Svistun).

Without faith, life is dark, painful, unbearable,
Without faith there is no joy in it.
Ask God for fruitful faith
And a quiet light will spill into your life.

Don't be blinded by deceit
Mutilated by vanity,
Since you were born a man,
Always be human.
(N. Khosrow).

Life is a moment, just a moment,
But only it lasts for years
How important it is to treat everything as trash
And find salvation in God.
(S. Svistun).

What passes, we do not own,
Only the present belongs to us,
While we regret the past,
Life will turn the coming day into the past.
(R. Gamzatov).

Don't choose your friends based on appearance
On the difficult road of life.
After all, beautiful shoes
Our feet often get chafed.
(S. Svistun).

When you feel like grumbling,
Think about others who have a harder time
And learn to notice everywhere
Grains of happiness in the turmoil of days.
(Mary).

Loving Christ is the desire of my soul,
Love Him with all your heart and soul.
And always live according to God's command,
Just as my Redeemer commands me.
(Oenon).

If you go the road of greed,
You will die soon.
Wealth is just a bait, you will perish
In a trap of grief.
(M. Salman).

We will all die, there are no immortal people,
And this is all known and not new.
But we live to leave a mark:
A house or a path, a tree or a word.
(R. Gamzatov).

Don't be sad, smile more often
Even if there is no joy
And then it will pour into your heart
God's endless light.
(S. Svistun).

This evening will pass and fade away,
Like everything else on earth it will fly by.
Only Christ can give you happiness,
Justify, reassure, forgive.
(A. Isaev).

Faith preserves the blameless,
Unrighteousness drags us into sin.
Faithful to the covenant of the Father
We will be successful.

Why suffer needlessly for the sake of common happiness -
It’s better to give happiness to someone close.
It’s better to tie a friend to yourself with kindness,
How to free humanity from its shackles.
(O. Khayyam).

Often give a person
It only costs us half an hour,
To create in his heart
True miracles!
(K. de Haan).

When your soul is in doubt
They are persecuted night and day.
Bow your knees before God -
You will find solace in Him.
(V. Kuzmenkov).

Life is a carpet. But I weaved clumsily,
And now I'm ashamed of myself.
Lots of extra lines and spaces
I find it in my pattern.
(R. Gamzatov).

In life there is no need for many reasons
To boast of your rank, and to boast of your rank.
Both old and young should remember
And the most ascended of this number:
To be a man in the sublunary world -
The highest position on this sinful earth.
(B. Karabaev).

Sometimes words are enough
To encourage a person.
So that from the heart of a sinner, sick
I was able to break through a spring of living water.
(S. Svistun).

Intuition-entertainment

Each player claims three things that apply to him. Two of them are correct, and one is not (the order is arbitrary). The rest of the players try to guess what is correct. The one who guessed correctly gets a point. You can play for the winner.

What's in the backpack?

Team players take turns running up to the leader, who is holding a backpack filled with various things. On command, each of them puts his hand into the backpack (you can’t look!!!), feels for any thing and says what it is, and then pulls it out - to check. Teams are given a certain time, and those who learn as many things as possible win.

Quack-quack! (Or oink, piggy, oink!)

Do you know the voices in your group well? Everyone sits in a circle on chairs or just on the floor. The blindfolded person sits in the middle, holding a pillow. After he is blindfolded, everyone changes places and remains silent. The driver tries to feel someone's knees with a pillow, then puts the pillow on these knees and says: “Quack-quack!” The player who has a pillow on his lap must answer him in the same way (it is allowed to change his voice). The driver must identify the player by his voice and say his name. He is given 3 attempts. If the driver guessed right, they change places.

Test your powers of observation

Option A
3 players leave the room. The presenter invites those remaining to accurately describe the players who left (appearance, character traits, information about their place of study, etc.). To draw an analogy: someone will definitely be left out. Option B
The players stand opposite each other in pairs; at the leader’s command, they peer at each other for 15 seconds, then turn their backs and begin to answer the leader’s questions about each other. The one who gives the most complete and correct answers wins.

Option B
One player leaves, everyone switches places. One player is covered with a blanket. The player comes in and tries to guess who is sitting under the blanket.

Story from the header

10 people write one word of their choice on separate pieces of paper. The leaves are collected and mixed in a hat. The other 10 people take one piece of paper from the hat and read it to themselves. The point of the game: tell a coherent story using words from a hat. The first player starts with the word: “One day...” and comes up with a sentence with the word he pulled out. The second continues and so on. At the same time, those who pulled out the sheets of paper from the hat write their words on other sheets of paper and put them in the hat. They are taken out by those who first wrote the words. Then the story is invented by two teams in turn.

Pronunciation of words

Option A
Gather groups of 6 people, let each come up with a six-letter word (do not say it out loud!). Letters are distributed to each group member. Children pronounce all the letters at the same time, and the other teams must guess the word.

Option B
Proverbs according to the number of teams are written in advance on pieces of paper, taking into account that there should be as many players in a team as there are words in the proverb, for example: - If you drive more quietly, you will go further; -You can’t even pull a fish out of a pond without difficulty; -Measure seven times and cut once. Each player chooses one word and everyone says their words together. The other teams must guess what was said. Instead of proverbs, you can use the names of songs or their first lines, Bible verses, but everything should be generally known.

Musical instruments

Divide everyone into several teams. Each team receives a piece of paper with the name of a musical instrument and must depict playing it, adding sounds and movements. The group is given a minute to prepare. Then, one by one, the groups introduce themselves and the rest guess the instruments.

"I"

Give everyone 10 nuts, a topic for conversation and tell them to communicate in pairs, talking and asking questions about the topic. When one of the pair says the word “I,” his interlocutor takes one nut. The one with the most nuts after 5 minutes is the winner.

Masterpiece

You will need pencils, crayons, sticky tape and a large sheet of paper. Give each team (no more than five people) a set of pencils. At different ends of the room, attach a sheet of paper to the tables or on the wall so that your opponents cannot see. Each player receives only one part of the task (description of the drawing). Everyone chooses a place on a piece of paper, and everyone begins to draw at the same time. For example:

1. Man in blue pants….
2. ...cries a lot...
3. ...a striped toy in his hand...
4. ...cries a lot...
5. ...on the street under the maple tree...

1. Baby in a stroller...
2. ...holds a bottle of juice...
3. ...drinks Coca-Cola...
4. ...reads a book...
5. ...in a stormy sea...

Dogs and roosters

The players sit in a circle. The driver gives everyone the name of the city. Then he says: “I heard that in the city... dogs crow and roosters bark.” The player whose city was named replies: “No, sir, in the city... dogs don’t crow and roosters don’t bark. The city where dogs crow and roosters bark is called...” The player whose city was named responds in the same way. If someone does not answer immediately or is confused, he gives a deposit. When there are a lot of pledges, they are redeemed by completing some task of the presenter.

Electric current

Two teams stand in lines facing each other. Each team joins hands, forming a chain behind their backs, so that the other team cannot see their clasped hands. At the end of the chain there is a chair with a small thing on it, and at the beginning of the chain there is a leader who tosses a coin. Team captains, i.e. those who are first in the chain carefully look for the coin (the rest look only towards the chair, i.e. they do not see their captain). In the event of an eagle, the captains transmit the current, i.e. They quickly squeeze the hand of the person standing next to them, who then shakes the hand of the other, and so on until the end of the “electrical circuit.” The last one in the chain, having received a “discharge,” quickly grabs the little thing lying on the chair.
In the team that did not have time to grab the thing from the chair, a rearrangement occurs. The one who was supposed to grab becomes the captain, and the former captain becomes second in the chain. The captain may make the mistake of prematurely squeezing the hand of the person standing next to him. This happens when the captain is in a hurry to give the current. In this case, the team also loses.

Elephant bathing

Four people are participating. The three are led out the door. The remaining one acts out a pantomime that he will now wash the elephant. One person starts, he must watch carefully all the movements of the “washer” and then repeat them to the second, and that to the third player. At the end, all four take turns telling their versions of what they did.

Broken TV

Everyone knows about the damaged phone. What if the TV is damaged? 3-4 groups take turns showing each other skits. What will come of the initial idea?

Competition "Her Majesty Potato"

  1. One at a time from the squad - who can peel the potatoes faster and better.
  2. One at a time from the squad - whoever eats the potatoes faster.
  3. One at a time from the squad - who will be more likely to hit the potato in the bucket.
  4. Units - write the names of potato dishes.
  5. Team - make a craft from potatoes. Who is more original?
  6. The squad is the best advertisement for potatoes
  7. Representative from the squad - plant potatoes in a bucket of potatoes. Lay it out in one line. Smooth. Tuber to tuber. Who can “Plant Potatoes” faster and better?
  8. According to the representative, who will “harvest the harvest” faster? With their eyes closed, the squad can give hints.
  9. Relay race - within a certain time (10 minutes), the squad must peel as many potatoes as possible and of the highest quality (depending on how many knives you have, either in turn, or all together).
  10. Relay race - take turns moving the potatoes on a spoon in your mouth. Who is faster?
  11. Make cheese from potatoes. Do it in 3 minutes. As many holes as possible, but so that the potatoes do not fall apart.

Ball - ah - show

  1. Fun ball
    Everyone sits in a circle. Everyone says the verse in unison.
  2. You roll, funny ball,
    Hands over quickly.
    Who has a funny ball
    He will sing a song for us.
  3. Aerial strongmen
    Those interested are invited. The presenter invites them to inflate balloons at a signal. The one whose balloon bursts the fastest wins.
  4. Architect
    Build a tower from balls
  5. Jet ball
    Participants line up on the same line. Their task is to inflate the balloons and release them on command. The one whose ball flies farthest wins.
  6. Air bridge
    The team stands one after another. It is necessary to pass the ball over the head from the first to the last participant and back - between the legs (you can pass 4-5 balls at the same time)
  7. The most friendly
    The team is divided into pairs. At the leader’s signal, the first couples must run to a predetermined landmark and back, holding the ball between their heads. Pass the balls to the next pair.