Active games for 3 years old. We stomp our feet. Safety first

Outdoor games for preschool children

Friendly guys

Goals: to cultivate friendly feelings and friendly relationships in children; teach to listen carefully to the teacher and carry out the actions he suggests; strengthen the skill of calling each other by name; develop creativity and motor skills.

The teacher invites the children to play and carefully watch what he says. And then he turns to the children:

Tanya, Tanechka, friend,

Come quickly to the round dance,

Dancing backwater! Children perform dance movements to the music.

Sasha, Sashenka, friend,

Join us quickly!

Let's take each other's hands,

Let's all run in a circle!

Lena, Lenochka, friend,

Join us quickly!

Try not to yawn

And catch the ball faster! The teacher throws the ball to Helen, then to the other children.

What happens and what doesn't happen

Goals: develop cognitive processes and volitional qualities in children; consolidate children's knowledge about the world around them; work on the formation of the grammatical structure of speech; stimulate thought processes; develop speed of reaction.

Equipment: ball.

The teacher invites the children to stand in a circle and the one to whom he throws the ball must tell something about the object that will be named.

The snow is cold, white, fluffy...

The sun is hot, bright...

Milk is tasty, white, healthy...

Kolobok is round, ruddy, cheerful...

Pencil - red, green, blue...

Rain - heavy, wet, cold...

The one who gives the most correct answers wins.

Subject and action

Goals: consolidate children's knowledge about the properties of objects; contribute to enrichment and expansion vocabulary children; improve speech, thinking, memory.

Equipment: ball.

The teacher invites the children to stand in a circle. He himself stands in the middle of the circle and, throwing the ball to the child, names a noun, and the child must name the action in response.

Fish - swims

Boy - walks (jumps, runs)

Airplane - flies

Cat - sleeping (scratching, meowing)

Duck - swims

Bear - walks (roars)

Magpie - screams

A stream is running, etc.

Top-top

Target: develop a sense of rhythm and coordination of movements.

Children sit or stand in a circle. Together with the teacher they begin to stomp to the counting rhyme:

Top-top, who's coming,

Clap-clap, what's going on?

Top top, here we go.

Clap-clap, we're here. - What?

Children take turns saying what they “carried,” and using their fingers in the air, like a pencil, they draw what they “carried.” This game can and should be played at different speeds - at different paces. It develops not only a sense of rhythm, but also spatial imagination and coordination of movements.

Stork and frogs

Target

A playing field is drawn on the ground or on the asphalt - a large lake with bays, capes, and islands. "Frogs" are sitting in the lake. They cannot jump onto land. A “stork” is running around the lake. He is not allowed to go into the water, but he can jump from island to island. At the same time, the stork tries to catch the frog. Each frog caught leaves the game. The latter becomes the new stork.

Thread - needle

Target: develop dexterity and coordination of movements.

According to the counting rhyme, they choose the driver - the “needle”. Several people join him at will - a “thread”. The rest are randomly placed on the site, standing one at a time. The players who make up the “thread” and “needle” join hands, forming a chain. There is a “needle” ahead.

The “needle” runs between those standing, making the most unexpected turns, zigzags, and the “thread” must exactly repeat its path.

Pass it on

Goals: develop a willingness to share with each other; develop fine motor skills hands

You wrap the gift in several layers of paper. Each layer is secured with adhesive tape, fixing the paper in two or three places. Invite the children to take turns unfolding these layers one by one. The unfolding takes place to musical accompaniment. When the music stops, the child must pass the “thinner” bundle to the kid next door. Each time the music is interrupted more and more often, and the children have difficulty passing the package to each other, but compliance with the rules is strictly necessary. To prevent children from feeling left out, give each of them a small souvenir at the end of the game.

Fair

Goals: develop coordination of movements; to form a friendly attitude of children towards each other.

Children stand in a circle. These are the “sellers”. Hands held behind back, small objects in hands different colors- red, orange, green, blue, yellow, purple, etc. You can use cubes, balls or pre-prepared cardboard mugs. There is a child in the center of the circle. He is a buyer. The children all pronounce words together, to which the child buyer turns around himself, stretching his hand forward, like an arrow.

Vanya, Vanya, spin around,

Show yourself to all the guys

And which one is dearer to you,

Tell us quickly! Stop!

The child stops at the last word.

- Anything for the soul? All products are good!

Leading. I want fruit! (or vegetable, berry, flower)

Now the child who “took the order” must offer a fruit whose color matches the toy hidden behind his back.

Salesman(holds out a yellow cube). You're wearing a pear.

Classics relay

Goals: develop dexterity, coordination of movements.

Equipment: hoops (13 pcs.), swivel stand.

If you like to jump,

If you have the strength,

Jump-jump, jump-jump,

Over hummocks and bridge.

Guys, we invite you

Jump into hopscotch now!

There are hoops on the ground (floor), alternating in a chain: one-two, one-two, etc. It is necessary to perform jumps: where there is one hoop, jump on one leg, where there are two hoops, jump with legs apart, then run around the turntable, return to your team in the same way and pass the baton to the next player.

Relay race “Snowball on a shovel”

Goals: develop dexterity, coordination of movements.

Equipment: children's shoulder blades; swivel stand (this can be a snowman or any snowy figure).

The first player has a child's shovel in his hand, with a small ball of snow on it. At the signal, you need to run to the turning post, holding the lump on the snowball, run around it and return to your team, passing the shovel with the snowball to the next player.

If a player loses a snowball or drops a shovel, he returns to his team, puts a new lump on the shovel and completes his task all over again.

Hockey

Goals: develop dexterity, coordination of movements.

Equipment: each team has a stick and puck; rotating racks (pins or snowballs).

The first player has a stick and a puck. At the signal, he begins to drive the puck with his stick in a snake between the posts to the turning post, goes around it and returns to his team in the same way, passing the stick and puck to the next player.

Tram

Goals: develop attention, coordination of movements.

Equipment: a cord of sufficient length, three multi-colored flags (yellow, red, green), a bell (tied to the end of the cord).

Children are arranged in pairs. With their free hands they hold on to the cord (its ends are tied). This is a tram. The teacher stands with colored flags rattling. He explains that you have to move when the signal is green, and stop when it is red and yellow. The teacher raises the green flag - the tram is moving, the children are running around the room. Having reached the teacher (traffic light), the children look to see if the color has changed. If the color is still green, then the tram continues to move; if the red or yellow flag is raised, the kids stop and wait for the green one to appear so that they can move again.

During the game, children are introduced to the rules of the street. If there are a small number of participants, you can place them not in pairs, but in one column. The plot of the game can be expanded by making a stop along the way. Passengers sit and wait for the tram. Approaching the stop, the tram slows down and stops. Some passengers get out, others get in. To get on or off the tram, children lift a cord with a bell attached to the end. The last child standing (the conductor) rings the bell and the tram starts moving.

Guide a friend through the maze

Goals: develop spatial orientation, coordination of movements, balance; consolidate in speech words denoting spatial orientation.

From the players, one rescuer, instructor and victim are selected. It is important to provide every child with the opportunity to be a lifeguard and instructor.

The rest of the children are placed in groups, simulating various obstacles: dips in the road, rubble, collapses, etc.

The “rescuer” is blindfolded. He must complete the route without encountering obstacles and reach the final goal - the “victim”, obeying the commands of the “instructor”.

The “instructor” gives him instructions: “Two steps forward. One step left. Turn right. No, to the left." When the “rescuer” reaches the final point of the route, the “victim” gives a command in a voice: “You are at the goal.” This means the game is over.

New “instructor”, “rescuer”, “victim” are selected and “obstacles” are placed differently in the playing space.

Horses

Goals: develop attention, dexterity, speed of reaction.

Equipment: jumping ropes or ropes according to the number of children, ribbon.

All participants in the game are divided into threes, each three has a coachman and two horses. During the game, the driver gives various commands, the horses carry them out, and the coachman controls and carefully watches whether the horses perform all the movements accurately.

The horses walk at a walk, gallop in a circle, turn left, right, etc.

To the words “Find your coachman!” the horses find it as quickly as possible.

When the game is repeated in each trio, the coachman changes.

Horses must definitely follow all commands. The coachman whose horses make a mistake receives a fine - a blue ribbon is tied to his reins.

The most difficult role in this game is that of the driver, who comes up with various movements for the horses. Therefore, when the game is played for the first time, the teacher plays the role of driver. At the end of the game, so that the triplets get together, you can give a new task: “Coachman, find your horses!”

The game ends as soon as the three players play the role of coachman. At the end of the game, the top three are awarded.

Salka on one leg

Goals: develop attention, speed of reaction, coordination of movements, dexterity.

Equipment: a small bright scarf.

The children disperse around the playground, close their eyes, everyone’s hands are behind their backs. The leader walks among them and quietly gives a handkerchief to one of the players. To the command “One, two, three - look!” children open their eyes. Standing still, they carefully look at each other. A child with a scarf suddenly raises it above his head and says: “I’m a tag!”

Participants in the game, jumping on one leg, try to get away from the tag. The one whom the tag touched with his hand goes to lead. The child takes the handkerchief, raises it above his head and says: “I’m a tag!” The game repeats itself.

If children are tired, they can jump on their right or left leg. When the tags are changed, the players can stand on two legs. Salka also jumps, like everyone else who plays, on one leg.

Handkerchief

Goals: develop reaction speed, dexterity, coordination of movements.

Equipment: bright small handkerchief.

All participants in the game stand in a circle. The driver with a handkerchief follows the circle, puts the handkerchief on the shoulder of one of the players and quickly runs around the circle, and the one who was given the handkerchief takes it in his hands and runs after the driver. Both of them try to take an empty place in the circle.

If the player with the handkerchief catches up with the driver and is able to put the handkerchief on his shoulder before the goth takes a free place in the circle, he again becomes the driver, and the player who gave the handkerchief takes the free place.

If the runner is the first to stand in the circle, then the player with the scarf will remain leading. He walks in a circle, puts a handkerchief on someone’s shoulder and the game continues.

During the game, children should not run across the circle. While running, you are not allowed to touch children standing in a circle with your hands. Standing players should not delay running players. The players should not turn around while the driver is choosing who to put the handkerchief to.

The more children take part in this game, the wider the circle will be, which means that more effort must be made to take up an empty seat. Children in a circle stand one step apart from each other.

Ball up!

Goals: develop reaction speed, coordination of movements, dexterity.

Equipment: bright ball.

Children stand in a circle, the driver goes to the middle and throws the ball with the words “Ball up!” At this time, the players must run as far as possible from the center of the circle. The driver catches the ball and, having caught it, shouts: “Stop!” Everyone must stop, and the driver, without leaving his place, throws the ball at the one who is closest to him. The one who is hit becomes the driver. If the driver misses, then he drives again and the game starts again.

The driver throws the ball as high as possible and only after the words “Ball up!” is he allowed to catch the ball with one bounce from the ground. If one of the players continued to move after the words “Stop!”, he must take three steps towards the driver. When running away from him, children should not hide behind buildings and trees.

The guys stand in a circle close to each other. It is better to outline the place of the driver in the center of the circle with a small circle. Children in the game must be very attentive and quickly respond to commands.

Leaflets

Target: consolidate knowledge about autumn.

Equipment: autumn leaves.

The beginning of the game is looking at autumn leaves. Each child finds a leaf, shows it and names which leaf, from which tree, what color.

The teacher talks about how when the wind blows, the leaves fly slowly and swirl because they are light. When the wind dies down, they slowly fall to the ground.

Sunny bunny

Goals: consolidate the concepts of “up”, “down”, “to the side”.

Equipment: small mirror.

The teacher holds a small mirror in his hands and tells the children that a sunbeam has come to visit them. He jumps in different directions: up, down, sideways... Offers to play with him.

Where will you find what?

Goals: consolidate the ability to group objects according to their purpose.

Equipment: objects or pictures depicting dishes, furniture, clothing, etc.

The teacher places items throughout the playground, such as a clothes locker, a toy box, a tool box, etc. and offers to put all scattered objects (pictures) back in their places.

When all the things are laid out, check if they are correct; if not, then everyone should think together about how to do it.

Outdoor games for children 3-4 years old

"Bubble"
Children stand close together in a circle, holding hands. Together with the teacher they say:

Blow up, bubble,

Blow up big

Stay like this

Don't burst out.
By reciting poems, children gradually expand the circle.

He flew, flew, flew

And he ran into a branch.

Psh-sh-sh, and burst!

After the last words, all the children lower their hands and squat down.
The teacher suggests blowing a new bubble: the children stand up, form a small circle again, and the game resumes. Game option:
After the words “Don’t burst,” the teacher says: “The bubbles are flying.” The children scatter in all directions (within the playground), and the teacher says: “Let’s fly, fly, fly!..”
In this version, the game can be repeated 3-4 times.

"The Sparrows and the Cat"

Children stand along the walls of the room on benches, on large blocks or in hoops placed on the floor. These are “sparrows on the roof” or in “nests”. A “cat” sits at a distance, the role of which is played by one of the children. The teacher says: “The sparrows have flown.” Sparrows jump from the roof or jump out of the nest and, spreading their wings, run scattered throughout the room. Meanwhile the cat is sleeping. But then she wakes up, says “meow-meow” and runs to catch up with the sparrows, who must hide from her on the roof or in the nests, taking their places. The cat takes the caught sparrows to her “house”.

"Kittens and Guys"
A subgroup of children depict kittens, the rest represent their owners (each has 1-2 kittens). Kittens on the fence - on the second or third rungs of the ladder. The owners are sitting on the bench. “Milk, who needs milk,” says the teacher, approaches the owners and pretends to pour milk into their mugs (bowls, rings, circles). Kittens meow - they ask for milk. The owners go out onto the site (beyond the line) and call: “Kiss-kiss-kiss!” The kittens climb off the fence and run to drink milk. The guys who are the owners say: “He’s furry and mustachioed, he’ll start eating and sing songs.” With the last word, the kittens run away and their owners catch them. Whoever caught the kitten changes roles with it.
Rules: when given a signal, get on and off in any way; run away after the word “sings”; You can only fish up to the line (at a distance of two steps from the fence).

"The Mother Hen and the Chicks"
Children pretend to be “chickens”, the teacher is a “mother hen”.
On one side of the site, a place is fenced with a rope - a “house”, where the chickens and the hen are placed (the rope is stretched between trees or two posts at a height of 40-50 cm).
The hen steps over the rope and goes in search of food. After a while she calls the chickens: “Ko-ko-ko-ko.” At this signal, all the chickens climb over the rope, run to the hen and walk around the area with her.
When the teacher says “big bird,” all the chickens run home.
The teacher says “big bird” only after all the children have stepped over the rope and ran around the playground for a while.

"Frogs"
In the middle of the site, draw a large circle or place a thick cord in the shape of a circle. A group of children is located along the edge of the circle, the rest sit on chairs placed on one side of the area. Together with the children sitting on chairs, the teacher says the following verses:
Here are the frogs along the path
They jump with their legs stretched out,
Kva-kva-kva, kva-kva-kva,
They jump with their legs stretched out.
Children standing in a circle jump up, pretending to be “frogs.” At the end of the poem, children sitting on chairs clap their hands (scare the frogs); frogs jump in the “swamp” - jump over the line - and quietly squat down.
As the game repeats, the roles change.
Rules: stop the ball with your hands, without allowing your feet to touch; Do not delay for a long time, try to immediately roll it back to someone else.

"Spin around - don't fall!"
In the walking games “We're Having Fun”, “Couples for a Walk”, “Sunshine and Rain”, short-term slow circling in place is introduced.

"Walk wider"
On the site, hoops (plastic or flat plywood with a diameter of 60 cm) are laid out in 2-3 rows, with 5-6 hoops in each row. 2-3 children step from hoop to hoop at a signal. Having reached the end, they jump up, clap their hands and return.
Rules: walk with an intermediate step in the hoop, but without going beyond its edges, do not touch the hoops.

"Sun and Rain"
Children stand in a circle.

The sun looks out the window,

It shines into our room. They go in circles.

We'll clap our hands
We are very happy about the sun. They clap while standing still.
Top-top-top-top!
Top-top-top-top! They rhythmically stamp their feet in place.
Clap-clap-clap-clap!
Clap-clap-clap They clap their hands rhythmically,
To the signal “It’s raining, hurry home!” the children run away. Then the teacher says: “The sun is shining!” - the game is repeated.

"Find your house"
Children sit along one side on the playground or in the room. At the teacher’s signal, “Let’s go for a walk,” the children disperse around the playground, whoever wants to go where they want. According to the teacher’s words “Home!” everyone runs back and takes up any free space. Then the game repeats.

"Mice and Cat"

The “mice” children sit in “holes” - on chairs or a bench placed along one wall of the room, or on the sides of the playground; in one of the corners of the site sits a “cat”, whose role is played by the teacher. The cat falls asleep, and only then the mice scatter around the room. But then the cat wakes up, meows and begins to catch the little mice, who run into their holes and take their places on the chairs. After all the mice have returned to their places, the cat walks around the room again, and then returns to its place, falls asleep and the game repeats.
The teacher can use a toy cat in the game.

"Train"

Children stand in a column, one at a time, along one side of the playground or along the wall of the room. The first one standing in the column is the “locomotive”, the rest are “cars”. The teacher blows the whistle and the children begin to move forward; at first slowly, then faster and finally they start running (when moving slowly they can make the sound “chu-chu-chu”). “The train is approaching the station,” says the teacher. Children gradually slow down and stop.
The teacher regulates the pace, direction and duration of children's movements.
At first, the teacher himself leads the column, and then puts the more active child in front.

"Birds in Nests"
3-4 “nests” are installed at different ends of the site or sides of the room (you can put chairs, put hoops or draw large circles). The “bird” children are placed in nests. At the teacher’s signal, the birds fly out of their nests and scatter throughout the entire area. The teacher “feeds” the birds on one side or the other. Children squat down, hitting their knees with their fingertips (pecking at food). After the words of the teacher “Birds in the nests!” children run to their places.


"Shaggy Dog"
One of the children portrays a “dog”. The rest of the children quietly approach him, whispering the words:
Here lies a shaggy dog,
With your nose buried in your paws.
Quietly, quietly he lies,
He's either dozing or sleeping.
Let's go to him and wake him up
And we'll see if something happens.
The dog jumps up and starts barking - the children run away. The dog is trying to catch up with them. When all the children run away and hide, the dog lies down on the mat again. The game is repeated with a new driver.

"Sparrows and the cat"
Children stand along the walls on benches, on large cubes or in hoops placed on the floor. These are “sparrows on the roof” or “in nests”. A “cat” sits at a distance, the role of which is played by one of the children. “The sparrows have flown,” says the teacher. Sparrows jump from the roof or jump out of the nest and, spreading their wings, that is, with their arms extended to the sides, run scattered around the room. Meanwhile the cat is sleeping. But then she wakes up and says: “Meow-meow!” and runs to catch up with the sparrows, who must hide from her on the roof or nests, taking their places. Having caught the sparrows, the cat takes them to her house.


"Cucumber"
At one end of the playground there is a “trap” teacher, at the other there are children. Children approach the trap by jumping on two legs, pronouncing the words:
Cucumber, cucumber,
Don't go to that end:
There's a mouse living there
He'll bite your tail off.
At the end of the words, the children run away to their places, and the trap catches them.

"Find your color"
Children receive flags of 3-4 colors: some are red, others are blue, others are yellow, and are grouped in groups of 4-6 people in different corners of the room. In each corner, the teacher places a colored flag (red, blue, yellow) on a stand.
At the teacher’s signal, “Let’s go for a walk!” children disperse around the playground in groups or alone. At the teacher’s signal “Find your color!” children run to the flag of the corresponding color.

"Find yourself a mate"
For the game you need to prepare flags according to the number of children. Half the flags are one color, the rest are another. Children receive one flag each. At the teacher’s signal, the children scatter around the playground. At another signal, children who have the same flags find a pair.
The game must accept an odd number of children so that one of the players is left without a pair. Addressing the one left without a partner, all the players say in chorus:
Vanya, Vanya, don’t hesitate, choose a mate for yourself.
Then, when the tambourine strikes, the children scatter again, and the game is repeated.

"Tram"
Children stand along the wall of the room or side of the platform in a column in pairs, holding each other's hands. With their free hand they hold a cord, the ends of which are tied (one is held with the right hand, the other with the left). The teacher is in one of the corners of the room and holds in his hand three colored flags (circles, cards) - yellow, red, green. The teacher raises a green flag, and the children run, the tram moves. Having reached the teacher, the children look to see if the color of the flag has changed: if green is raised, the movement continues; if a yellow or red flag appears, the children stop and wait for it to appear. green so that you can move again.

"Horses"

Children become pairs. In a pair, one is the “horse”. The other is the “carrier”. Reins are used, or children hold each other by the belt. The teacher says:
Let's go, let's go, with nuts, with nuts
A turnip for a grandfather, a boy for a boy,
sweetly, sweetly.
With the end of the text, the children continue to run in the same rhythm while the teacher says: “Gop, gop,” they run until the teacher says: “Whoa.”

"By the Bear in the Forest"
A line is drawn at one end of the site. This is the edge of the forest. Behind the line, at a distance of 3-2 steps from it, a place for the bear is outlined. On the opposite side, the “children’s house” is indicated by a line. The teacher chooses a bear with a counting rhyme. The teacher says: “Let’s go for a walk.” The children walk and say the words:
By the bear in the forest

Mushrooms, berries are running,
But the bear doesn't sleep,

Everything is growling at us.
The bear must sit in its place. When the players say the last “growls,” the bear gets up with a growl and catches up with the children, who are running to their “home.” Once caught, the bear leads him to himself.
After the bear catches the 3-2, a new bear is chosen.

"Horsemen"
A group of children stands at one edge of the playground. The teacher gives everyone a stick 50-60 cm long. Children sit astride the stick and gallop to the opposite side of the playground, pretending to be horsemen, trying not to bump into each other or touch objects or equipment located on the playground.
During the game, the teacher can invite children to move faster or slower in different directions. When children learn to run fast, you can organize competitions.

"Taxi"
Children stand inside a large hoop (1m in diameter), hold it in their lowered hands: one on one side of the rim, the other on the opposite side, one after the other. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. After a while they change roles.
2-3 pairs of children can play at the same time, and if the space allows, then more. When children learn to run in one direction, the teacher can give the task to run in different directions and make stops. You can mark the stop location with a flag. At the stop, passengers change, one gets out of the taxi, the other gets in.

"Hares and the Wolf"
Children - hares hide behind bushes and trees. There is a wolf behind a bush to the side. Hares run out into the clearing, jump, nibble grass, and frolic. At the teacher’s signal: “The wolf is coming!” - hares run away and hide behind bushes, under trees. The wolf is trying to catch up with them. You can use a small test in the game:
The bunnies are jumping, hopping, hopping,
on the green on the meadow.
They pinch the grass and eat it.
Listen carefully
Is there a wolf coming?
Children perform the actions described in the poem. With the end of the words, a wolf appears and begins to catch hares.
The child playing the role of the wolf should be away from the bushes where the children are hiding.

"Rabbits"
On one side of the room there are chairs arranged in a semicircle, with the seats inside the semicircle. These are rabbit cages. On the opposite side is the watchman's house. In the middle there is a lawn where the rabbits are allowed to roam. Children stand behind the backs of chairs; at the teacher’s direction, they squat down - the rabbits are sitting in cages. The teacher - “caretaker” approaches the cage and releases the rabbits onto the meadow: the children, one after another, crawl out from under the chairs, and then jump, moving forward across the entire lawn. At the teacher’s signal “Run to the cages!” the rabbits return to their seats, crawling under the chairs again.
The teacher must ensure that children, crawling under chairs, try not to touch them with their backs. Instead of chairs, you can use arches for climbing or sticks and slats placed on the seats of chairs.

"Don't be late"
The teacher lays out cubes on the floor. Children stand near the cubes. At the teacher’s signal, they scatter throughout the room, at the signal “Don’t be late!” run to the cubes. Initially, children can run up to any free object; gradually they get used to taking their place. When repeating the game, you can invite children to run like horses.
During the game, the teacher makes sure that the children run further away from the cubes, do not bump into each other, and help each other find their cube when the signal sounds.

"Chickens in the garden"

In the middle of the site there is a large space - a vegetable garden. On one side there are watchmen, on the other there is a chicken coop, in which the “chickens” are children. The role of the guard is performed by the teacher or one of the children. At the signal “Chickens are walking,” children crawl under the cords, walk in the garden, look for food, and run. The watchman notices the chickens in the garden and chases them away - he claps his hands, saying “shoo-shoo.” The chickens run away, crawl under the cord, and hide in the house. The watchman goes around the garden and also returns home.

"Find your house"

Each child chooses a house for himself. It could be a flat hoop…. At the signal, children run out onto the playground and run in different directions. At the signal “Find your house!” occupied by houses.

"Hurry up in a circle"

Children should run easily, in different directions, without bumping into each other; do not run up to the house until the signal “Hurry up in the circle!”
On the site they draw a circle with a diameter of 4 meters in the middle - a smaller circle with a diameter of 2 meters. Children follow each other in a large circle. The teacher walks between the large and small circles. At the signal “Hurry up in the circle!” children try to run into a small circle, the teacher catches them, and those caught stop in place. Then they stand in a circle again.
Complication: teacher chooses an assistant.

“The guys have a strict order”
At the first signal, the players scatter from the ranks and pronounce a chant: “The guys have a strict order, they know all their places, well, blow the trumpet more cheerfully: tra-ta ta, tra-ta ta.” At the second signal, everyone quickly forms a line.
At first you can take empty seats, but by the end of the year you will find your place.

"My funny ringing ball"
Children stand in a circle, the teacher with a basket of small balls in the center. Everyone says the words together:
My funny ringing ball
Where did you run off to?
Red, yellow, blue,
Can't keep up with you.
At the end of the words, the teacher throws the balls up so that they scatter into different sides. Children must quickly collect them back into the basket.

"In an even circle"
Children, holding hands, walk rhythmically in a circle and say:
"In an even circle one after another
We are going step by step, stay still!
Let’s do this together!”
At the end of the words, they stop and repeat the movements that the teacher shows, for example, turn around, bend over. You need to walk rhythmically in a circle, maintaining the interval; don't go into the circle.


There are chairs along the opposite walls of the hall. Children sit on chairs near one wall.

Read the poem:

It's boring, it's boring to sit like this,
Everyone looks at each other.
Isn't it time to go for a run?
And change places?

As soon as the poem is read, all the children run to the opposite wall and try to occupy the free chairs, which are one less than the participants in the game. The one who remains without a chair is eliminated. Then two chairs are removed. Everything is repeated until the winner takes the last remaining chair.

Game "Fox and Bunny"


Children stand in a circle. Two of them, standing opposite, are given toys: one - a fox, the other - a hare. At a signal, children begin to pass these toys around in a circle. The hare “runs away”, and the fox “catches up” with him.

Game "Bears and cones"


Cones are scattered on the floor. Two players are asked to collect them with the paws of large toy bears. The one who collects the most wins.

Game "Chair, come to me"


Parallel to the wall, five steps from it, draw a line on the floor. Having retreated a few steps further from the wall, they place two hoops, at a distance of several steps from one another. Opposite the hoops, two identical chairs are placed close to the wall. A string of such length is tied to each chair that if it is pulled, the other end will fall on the center of the hoop. A piece of fabric rolled into a rope is attached to the free end of the string. The participants of the game enter into the competition in pairs. Each of them stands in a hoop, is tightly belted with a tourniquet, like a sash, and moves his arms to the sides. After the signal, the player begins to turn in place without leaving the hoop. The string wraps around the waist, the chair gradually approaches the line. At the moment when all four legs of the chair are beyond the line, the player runs out of the circle and sits on the chair. The first child to occupy his chair wins.

Game "Collect the ears of corn"


To bake new bread, lush and tall, You must protect every spikelet in the field!

Participants in the game, blindfolded, must collect as many “spikelets” as possible within a certain time (one minute). Skittles are used as “spikelets” and are collected in a small bucket.

Game "Bear"


One of the guys pretends to be a bear and lies down on the ground. The rest of the players walk around him, pretend to pick berries and mushrooms, and sing:

By the bear in the forest
I pick mushrooms and berries,
But the bear doesn't sleep,
Everything is looking at us!
The basket overturned
The bear rushed after us!

At the end of the song, the “bear” jumps up and runs after the fleeing guys. Whoever he catches first becomes the new “bear”, and the game repeats.

Game "Fishermen and Fishes"


Two “fishermen” are selected, the rest are “fish”. They lead a round dance and sing:

Fish live in water
There is no beak, but they peck.
There are wings but they don't fly,
There are no legs, but they are walking.
They don't make nests
And the children are taken out.

The "fish" scatter, the "fishermen" join hands and catch the "fish". The caught "fish" join the "fishermen", causing the "net" to become longer, and they catch the remaining "fish".

Game "Grandfather"


Children choose a “grandfather”, then step aside and agree on what they will show, after which they approach the “grandfather”:

Hello, grandfather!
- Hello, children! Where were you, what were you doing?
- We won’t tell you where we were, but we’ll show you what we did...

Children make movements depicting some kind of work, and the “grandfather” must guess what kind of work it is. If he guesses right, everyone runs away and he must catch someone. If he doesn’t guess, the children agree again and pretend to do another job.

Game "Bells"


Children stand in a circle. Two people come out into the middle - one with bells or a bell, the other blindfolded. Everyone sings:

Tryntsy-bryntsy, bells,
The daredevils called:
Digi-digi-digi-don,
Guess where the ringing comes from!

After these words, the “blind man’s buff” catches the dodging player.

Game "Cossacks-robbers"


Children are divided into two teams: a team of Cossacks and a team of robbers. The “robbers” need to hide themselves in a specified area within a certain time and hide the “treasure”: some kind of toy, object, candy. After this, the “Cossacks” scatter around the yard in search of all the “robbers” and the “treasure”. To confuse and confuse the “Cossacks,” the “robbers” are allowed to draw arrows on fences, asphalt and walls. After a successful search, the teams change places.

Game "Granny's Suitcase"


You can play together. For example, mother and daughter. Mom says: “Grandma is coming to us and in her suitcase she will bring... (the name of the item, for example, “slippers”). The daughter repeats what mom said and adds one more thing to the suitcase. For example: “Grandma is coming to us and in her suitcase she will bring slippers and a dress. Mom repeats the same thing and adds one more thing to the suitcase. And so on. This game develops a child's memory.

Game "Treasure Hunt"


You can play in a group or with two people. One person hides some thing that the child loves, for example, soft toy or candy. You need to post cards around the apartment with hints, for example: “Look for me in the bedroom,” “You will find me near the sofa,” and so on.

Game "Pass the Parcel"


This game can be played at any holiday. Before you play, you need to prepare a “parcel” - take a piece of candy or a small toy and wrap it in many pieces of paper or newspaper (you can use adhesive tape, but not too much, otherwise it will be difficult for children to unwrap). The children sit in a circle and the leader says: “We received the package, but I don’t know who it’s for. Let’s find out!” Children begin to pass the parcel to each other in a circle, unfolding one piece of paper at a time. Whoever unwraps it last gets the package. This game teaches children to share.

Game "Simon Says"


They play in a group.

Leading:
- Simon says... (any movement, for example, “jump”, “raise your arms up”, “sit on the floor”).
Children must perform the movement.

If the leader simply says: “Jump!”, then the children should notice that there are no words “Simon says” and not perform the movement, but tell the leader: “Simon didn’t tell us!”

Example:
Leading:
- Simon says: “Turn around in one place!”

The kids are all spinning around.

Leading:
- Run in circles!

Children:
- Simon didn't tell us!

The one who ran leaves the game or must freeze in place and miss a turn. You have to play quickly. This game develops attentiveness.

Game "Ring"


The players stand a few steps in front of some wall, with the leader opposite them. The players hold their palms in a “boat” position in front of them, and the leader hides the ring in his (also cupped) palms. Approaching each player, he pretends that he is placing the ring in his hands (slowly passes his “boat” between the player’s hands).
The presenter goes around all the players, steps aside and says: “Ring, ring, go out onto the porch!” The one with the ring must run out to avoid being grabbed and touch the wall with his hand. If he can, then he becomes the leader, and the leader becomes a player.

DEVELOPMENT OF RUNNING AND JUMPING

Bear and children (1 year 6 months - 2 years)

Tasks . Learn to run in one direction, act in accordance with the words of an adult; cause pleasure from joint actions; encourage children's independence.

Game content . The role of the bear is played by a teacher's assistant or a child senior group. Children are placed at one end group room or plot. The teacher says the words:

The bear walked through the forest, For a long, long time he searched,

The bear was looking for the kids, sat down on the grass and dozed off.

The bear walks around the group and pretends to be looking for children. Then he sits down on a chair at the opposite end of the room and dozes. The teacher says:

The children began to dance,

Mishka, Mishka, get up,

They started knocking their feet.

Catch up with our kids.

To these words, children run around the room, stomp their feet, and perform movements at will. The adult encourages them

DEVELOPMENT OF RUNNING AND JUMPING

Train (1 year 6 months - 3 years)

Tasks. Learn to move in a certain direction, coordinate actions with other children; instill a feeling confidence and opportunity; encourage independent action.

Content games. An adult invites several children to stand one after another. Children play the role of trailers, and the adult plays the role of a locomotive. The locomotive blows its whistle and the train begins to move: slowly at first, and then faster and faster. Children move their hands to the beat of the words “chu-chu-chu.”

Game options (2 years 6 months - 3 years)

1. The child plays the role of the locomotive.

2. Children are asked to go to a stop, where they play, pick flowers, etc. 3. The game can be played while singing the following song:

Here our train is coming, it took the guys

The wheels are knocking, far, far away.

And on this train, But here's the stop,

The guys are sitting. Who wants to get down?

Chu-chu-chu, chu-chu-chu! Get up guys

The locomotive is running. Let's go for a walk!

Far, far away.

After these words, the children scatter around the group or area. At a signal from an adult, they stand one after another, pretending to be trailers.

DEVELOPMENT OF RUNNING AND JUMPING

Chickens and cat (I year 8 months - 3 years)

Tasks . Improve running; develop the ability to imitate, be attentive and act on a signal; encourage independent action; evoke a feeling of joy from joint actions.

Come out, chickens, bugs, spiders

Collect crumbs, On the green path.

Chicken children run out into the middle of the hall, flap their wings, and fly. The teacher continues:

The chickens flapped their wings: The chickens knocked with their beaks:

Co-co-co, co-co-co! Knock-knock-knock, knock-knock-knock!

Children-chickens squat down and tap their fingers on the floor, saying: “Knock-knock-knock!”

Suddenly a cat appears (teacher's assistant):

I'll go out, I'll go out onto the path, Where the chickens are looking for crumbs,

Meow-meow-meow! Meow-meow-meow!

The chickens scream loudly: “Ko-ko-ko, ko-ko-ko!” - and run away to their houses.

Game options 1. Problems. Improve the ability to crawl under a rope stretched at a height of 30-35 cm from the floor. Chickens must crawl under it. 2. Objectives. Improve the ability to climb onto an object 10-15 cm high (cubes) and get off it. Chickens, running away from the cat, climb onto cubes and boxes.

DEVELOPMENT OF RUNNING AND JUMPING

Ducks and a dog (1 year 8 months - 3 years)

Tasks. Improve walking and running; encourage imitation; evoke a feeling of joy from joint activities with adults and peers.

Material. Hats or chest emblems with images of ducks according to the number of children playing, a dog hat or a toy dog.

Early, early in the morning She teaches them, teaches them!

The mother duck came out, you are swimming, ducklings,

Teach the ducklings. Smoothly in a row.

(A. Barto)

The mother duck moves smoothly, moving her arms slightly back, and the baby ducks imitate her. Then she says: “The ducks are swimming in the pond, smoothing their wings” (stroking her arms and sides with smooth movements), praises the baby ducks: “Well done, how well they smoothed their wings, quack-quack, quack-quack.”

Suddenly a dog appears barking (an assistant teacher or a child in an older group). Mother Duck says:

Don't bark, little dog!

Don't scare our ducks!

Our ducks are white

Without that, they are not brave.

(I. Tokmakova)

The dog runs up to the pond, and the ducklings quickly swim to the mother duck and hide under her wings. The dog runs away. The game repeats itself. Then the mother duck says:

Don't bark, little dog!

Don't scare our ducks!

Better play with us.

Come and visit us, we will treat you to something delicious. (Children treat the dog.)

DEVELOPMENT OF RUNNING AND JUMPING

I love my horse (2-3 years)

Tasks. Learn to gallop; develop attention, learn to act on a signal; develop imagination and imitation.

Game content . Children imitate riders. To the words from A. Barto’s poem “I love my horse, I will comb its fur smoothly, I will smooth its tail with a comb...” they stroke and comb their horses. To the words “And I’ll go on horseback to visit...” they gallop (if they don’t know how yet, then as best they can). The adult first acts with the children, and they imitate him. Then the children act independently, and the adult encourages them.

DEVELOPMENT OF RUNNING AND JUMPING

Crows (2-3 years)

Tasks. Improve running in combination with arm movements; encourage imitation of an adult; learn to act in accordance with the text.

Here under the green Christmas tree

The crows are jumping merrily,

Kar-kar-kar!

(Children run around the room, waving their arms like wings, saying “Kar-kar-kar!”.)

They screamed all day long

The children were not allowed to sleep,

Kar-kar-kar!

(They continue to run.)

Only at night they fall silent

And everyone falls asleep together,

Kar-kar-kar!

(They squat down, put their hands under their cheeks and fall asleep, quietly saying “Kar-kar-kar!”.)

DEVELOPMENT OF RUNNING AND JUMPING

Crows (2-3 years)

Tasks . Exercise in running; develop attention, ability to imitate; learn to act in accordance with the text; evoke a feeling of joy from joint actions.

Material. Hats or emblems with images of crows, a toy dog.

The crows are fast asleep, and will wake up at dawn,

Everyone is sitting on their nests, They will croak in the yard.

In accordance with the text, the crows squat down, bow their heads, and close their eyes. At the last words of the text, they wake up and say: “Kar-kar-kar!”, Then they fly around the room, flapping their wings. The adult accompanies their actions with the words:

They flew, they flew, the little crows flew,

The crows flew off and pecked every last crumb.

Kar-kar, kar-kar! Knock-knock-knock, knock-knock-knock,

Tanya came out onto the path, their beaks were knocking.

The crows are sprinkled with crumbs.

The crow children squat down and tap their fingers on the floor, saying: “Knock-knock-knock!”

An adult takes the dog and says:

Tuzik was walking around the yard,

The crow scared:

“Aw-aw, aw-aw!”

The dog catches up with the crows, and the crows fly away to their nests.

DEVELOPMENT OF RUNNING AND JUMPING

Sunny bunnies (2-3 years)

Tasks. Raise motor activity, develop dexterity; evoke positive emotions from the actions performed.

Game content . The teacher lets out sunbeams using a mirror and at the same time recites the text of A. Brodsky’s poem:

The little runners are jumping - Jump, jump around the corners,

Sunny bunnies, Were there - and they are not there.

We call them, but they don’t come. Where are the bunnies? Gone.

They were here - and they are not here. We didn't find them anywhere.

In accordance with the words of the text, children beckon bunnies, spread their arms to the sides, jump for sunny bunnies. An adult directs the bunnies to different sides of the room.

DEVELOPMENT OF RUNNING AND JUMPING

Birds (2-3 years)

Tasks. Enrich motor experience; encourage children to follow the basic rules of the game; encourage independence; evoke a feeling of pleasure from communicating with adults and peers, as well as from performing movements.

Material. Hats or emblems with images of birds.

Contents of the game. Children pretend to be birds. The adult marks the nests for them. At the adult’s signal, “The birds wanted to fly!” birds fly out of their nests, flap their wings, squat, peck grains, and fly around the entire designated area. At the signal “Birds, go to their nests!” the birds occupy their nests.

Note. First, the adult does all the actions together with the children. When the children remember the game, the adult can use words to guide the children’s actions.

DEVELOPMENT OF RUNNING AND JUMPING

Bees (2-3 years)

Tasks. Improve running in a certain direction; learn to navigate in space, imitate bees.

Game content . Children pretend to be bees, they run around the room, flapping their wings, buzzing: “Zh-zh-zh.” A bear (teacher's assistant) appears. Teacher Bee says:

Teddy bear is coming

It will take away the honey from the bees,

Bees, go home!

The bees fly to a certain corner of the room - the hive. The bear, waddling from one foot to the other, goes in the same direction. The bees and the adult say:

This hive is our house,

Get away from us, bear,

W-w-w-w!

They flap their wings and buzz, driving away the bear. The bear leaves, and the bees fly out into the clearing again. They can treat the bear with honey at the end of the game.

DEVELOPMENT OF RUNNING AND JUMPING

My cheerful, ringing ball (2 years 6 months - 3 years)

Tasks. Teach children to jump on two legs; learn to listen carefully to the text, act on a signal; evoke a feeling of joy from active actions.

Contents of the game. An adult reads poetry:

My cheerful, ringing ball,

Where did you run off to?

Yellow, red, blue,

Can't keep up with you!

(S. Marshak)

Children imitate the movements of the ball and jump on the spot. To the words “I can’t keep up with you!” children run from an adult who is catching up with them. Children who cannot jump make a “spring”.

DEVELOPMENT OF RUNNING AND JUMPING

Bunny in the house (2-3 years)

Problems . Exercise children in jumping; teach to push off strongly from the floor; encourage action on cue.

Game content . The hoops lie on the floor - these are bunnies' houses. Bunnies are jumping around the room and running. At the signal from the adult “Gray wolf!” they run to their houses. Then the game continues. The game can involve one child or several children. The teacher praises the children: “Well done, bunnies! Everyone ran away from the wolf!”

DEVELOPMENT OF RUNNING AND JUMPING

Birds in nests (2-3 years)

Tasks. Learn to jump from a small height, run in all directions; develop attention.

Game content . Bird children stand on small elevations (cubes, bars 5-10 cm high) located on one side of the room or playground.

The adult says: “The sun is shining outside, all the birds are flying out of their nests, looking for grains.” Children-birds jump or descend from heights, fly, flap their wings, squat, and peck grains. At the adult’s signal, “It’s raining!” the birds fly away to their nests.

When the children master the game, the adult, instead of saying “It’s raining!” opens an umbrella, and the bird children hide and nest at this signal.

DEVELOPMENT OF RUNNING AND JUMPING

Geese (2-3 years)

Tasks. Improve running in combination with hand actions; evoke a need to imitate; enjoy joint activities.

Game content . Children pretend to be geese, standing at one end of the room, and an adult stands at the other end. They take turns saying:

Adult. Geese-geese!

Children. Ha-ha-ha!

Adult Do you want to eat?

Children. Yes, yes, yes!

Adult. Come to me!

Children-geese fly towards an adult, flapping their wings, hissing: “Sh-sh-sh”

Then the adult says, “Ksh! Run into the field!” The geese run back to their place.

DEVELOPMENT OF RUNNING AND JUMPING

Moths (2-3 years)

Tasks. Increase physical activity; arouse interest and desire to perform actions in accordance with the text.

Game content . Children pretend to be moths. An adult sings or says:

On the green in the meadow

Moths fly.

And from flower to flower

They flutter merrily.

(Children-moths run, flap their wings with their hands, flutter from hummock to hummock (soft paths or rugs laid out in a group).)

Tanya went out onto the meadow,

She has a net in her hands.

Be careful, little moth!

Fly away quickly, my friend!

(An adult holds a bright net in his hands and tries to catch moths. Children run away.)

DEVELOPMENT OF RUNNING AND JUMPING

Cat Vaska (2-3 years)

Tasks . Increase physical activity; contribute to the emergence of positive emotions from joint actions.

Game content . Mice children sit on chairs or on the carpet. One child portrays the cat Vaska. He walks in front of the mouse children, imitating a cat (walks on his toes, looks left and right, meows).

An adult and children sing or say:

Little white Vaska walks and runs like an arrow,

Vaska’s tail is gray and runs like an arrow.

The cat runs to a chair standing at the end of the room, sits down on it, and falls asleep. Adults and children sing:

The eyes close, the cat's teeth -

Is he sleeping or pretending? Sharp needle.

An adult goes to see if the cat is sleeping and invites the mouse children to take a walk. The mice run up to the chair and scratch on it. Adult says:

Only the mice will scratch,

Gray Vaska is right there.

He will catch everyone!

The cat catches up with the mice, and they run away from him.

DEVELOPMENT OF RUNNING AND JUMPING

By a bear in the forest (2-3 years)

Tasks . Improve running in the same and different tensions; develop imagination; Encourage children to act independently.

Contents of the game. A bear sits in the forest. The role of the bear can initially be played by an adult, for example an assistant bearer. When the children master the game well, you can choose a child to play the role of the bear.

Children live on the opposite side of the forest. The teacher says: “Let’s go, children, for a walk in the forest, pick mushrooms and berries.” Children go into the forest, imitating picking mushrooms and berries. The teacher reads a poem:

By the bear in the forest And the bear is sitting

I take mushrooms and berries, and he growls at us.

When the teacher says the last line, the bear runs out of the den with a growl, and the children run home.

DEVELOPMENT OF RUNNING AND JUMPING

Catch the ball (2 years 6 months - 3 years)

Tasks. Improve running in different directions; cause excitement and joy in the child; encourage independence.

Game content . An adult throws a ball and says: “One, two, three, run!” The child should run only after the word “run” and catch the ball. An adult throws a ball in different directions.

ORIENTATION IN SPACE

Tasks.

Game content

ORIENTATION IN SPACE

Bell (1 year 6 months - 2 years)

Tasks. Learn to navigate in space; develop the ability to run in different directions; evoke a feeling of joy from joint actions.

Game content . An adult attracts the children's attention by sounding a bell, shows it to the children, rings it for them and quickly hides it behind his back (repeats this several times). Children can say: “Ding-ding.” Then the adult runs in the opposite direction, ringing the bell and singing: “I run, run, run, I ring the bell.” Having reached the opposite side of the room, the adult quickly turns around, squats down, hides the bell behind him, spreads his arms wide to the sides and says: “Everyone, run here to me, find my bell.”

The child who comes running earlier than the others and finds the bell rings it and gives it to the adult. The game repeats itself. An adult gives everyone the opportunity to ring the bell

ORIENTATION IN SPACE

Fox and chickens (3 years old)

Tasks. Improve walking and running in a certain direction; develop attention; encourage independence; encourage children's actions, make them feel joy from successful actions.

Ahead from behind a bush

The sly fox is watching. (The chickens become wary.)

We'll outwit the fox

Let's run away quietly.

(The chickens run on their toes beyond the marked line.)

An adult makes sure that the chickens run away only after the words “Quietly, let’s run away.”

Game option. During a walk, chickens can jump, climb on a log, crawl under a rope, net, etc.

Sometimes children become excited after playing outdoor games with running and jumping. In this case, it is advisable to play a game of low mobility, which will calm the children, relax them, and bring their body back to normal.

We offer the following low mobility games.

ORIENTATION IN SPACE

Who will pass more quietly? (2-3 years)

Children walk in a loose formation in one direction. Suddenly, the adult invites them to walk quietly on their toes. He himself also walks quietly, showing a pattern of walking to the children. Then the adult can give a signal: “Now let’s walk quickly, quickly.” Adults and children change walking speed. So the game is repeated several times.

Game options

1. Children can play the role of mice, and an adult takes on the role of a cat. The mice went out for a walk while the cat was sleeping; they walked quietly so as not to wake her. But then the cat wakes up, says “meow-meow,” looks around, arches its back. The mice quickly leave. They shouldn't run away.

2. The adult invites the children to walk past him quietly, so that he does not hear. The adult closes his eyes and stands in the center of the room, and the children walk quietly around him.

ORIENTATION IN SPACE

Cars (2-3 years)

Tasks . Learn to move while maintaining direction; perform actions in different conditions; maintain interest in movements; develop attention and ability to act in a team; consolidate ideas about the color and shape of an object; evoke a feeling of joy from communicating with adults and peers.

Material. Breastplates with images of cars (according to the number of players), tracks different types, circles, squares, triangles made of cardboard (garage).

Game content . Children pretend to be cars and stand behind the marked line - the garage. At a signal from an adult, the cars leave the garage and drive along the road, observing basic rules (drive in the same direction, without bumping into each other). At the adult’s signal, “Cars, go to the garage!” the children change direction and go to the garage.

Game options

1. Cars can drive on a bridge (a board lying on the floor), on a winding path, on a soft path (swamp), etc.

2. Each car can have its own garage in the form of a circle, triangle, square. The garage can be marked with a colored flag, in which case children remember what shape or color their garage is.

ORIENTATION IN SPACE

Birds and cars (2-3 years)

Tasks. Improve walking in different directions, on a limited surface; develop attention and the ability to respond to signals; encourage active interaction with peers.

Material. Bird hats or emblems, car emblems, benches, cubes or other items.

Game content . All children pretend to be birds. The role of the car is initially played by an adult. He says: “The birds have flown out for a walk.” Bird children fly around the group, flapping their wings, pecking at grains. At the adult’s signal “Car!” The birds quickly run away from the road.

Game option. One part of the children is placed on one side of the group; the playgrounds are birds. On the other side there is another part of the children - these are cars. An adult says: “The birds are flying!” -

the birds fly, flap their wings, squat, and peck grains. At the signal “Cars have left!” children pretending to be cars drive onto the road, and birds fly away to their nests. Cars drive along the road, avoiding obstacles (benches, cubes). When repeating the game, children change roles.

DEVELOPMENT OF EQUILIBRIUM

On a level path (1 year 6 months - 2 years)

Tasks. Exercise children in walking on a limited surface; develop balance; strengthen the foot; learn to act rhythmically, coordinating actions with the rhythm of the poem; Encourage independence and maintain confidence in your actions.

Material. Paths different lengths(1-2.5 m) and width (15-30-60 cm); soft, hard, winding path 2 m long, 30-40 cm wide.

1. Along a level path, (They walk along the path.)

On a flat path

Our feet are walking

One-two, one-two.

2. Over the pebbles, over the pebbles, (They jump.)

By pebbles, by pebbles,

One-two, one-two.

3. Along a level path,

On a flat path.

Our legs are tired

Our legs are tired.

This is our home

We live in it. (They stop.)

Game option. Instead of a flat path, you can take a winding, short, long, narrow, wide, soft, hard path. Then, in accordance with the quality of the path, the text changes, for example: “Our feet walk along the soft path...” Etc.

DEVELOPMENT OF EQUILIBRIUM

Snowflakes are spinning (2-3 years)

Tasks . Develop balance; evoke a feeling of joy and pleasure.

Game content . Children pretend to be snowflakes. An adult says: “Snowflakes have come down from the sky to the ground.” Snowflakes fly around the group and squat down. In response to the adult’s words, “Suddenly the wind blew, lifted them into the air and whirled them around!” Snowflakes rise and swirl slowly at first. The adult says: “But the wind is blowing stronger and stronger.” Children spin faster, but each at their own pace. At the adult’s signal, “The wind has begun to subside!” slow down and squat down.

DEVELOPMENT OF EQUILIBRIUM

Carousels (2 years 6 months - 3 years)

Tasks . Develop balance, the ability to coordinate your actions with the words of the text; evoke positive emotions.

Game content . Children hold hands and, to the words of an adult, move in a circle, first slowly, then faster and faster, and then gradually slow down.

Barely, barely, barely, barely

The carousels are spinning

And then, then, then

Everybody run, run, run.

Hush, hush, don't rush,

Stop the carousel.

One-two, one-two,

So the game is over.

The bun is rolling (1 year 6 months - 3 years)

Tasks. Develop large muscles of the torso; unload the spine; induce a feeling of pleasure from the movements performed.

Game content . Children pretend to be koloboks: they lie down on the carpet, straighten their legs and arms, and roll first in one direction, then in the other. At first, the adult helps the child, as if turning him over, saying: “Here comes the bun. Rolling, rolling, can’t catch up with him.”

Hit the hoop (1 year 6 months - 3 years)

Tasks. Learn to throw at a target, maintain the direction of the throw; cause pleasure from the movement performed.

IMITATION GAMES

Birdie (1 year 3 months - 1 year 6 months)

Tasks . Encourage imitation of birds; improve faster walking; bring joy from communicating with adults.

Game content . Children pretend to be birds while squatting. An adult sings:

A bird sat on the window. "Sit, don't fly away, Sit with us for a while, The bird has flown away - ah!

After the last words, the bird children fly away, waving their wings and arms.

STRENGTHENING THE SPINE AND TORSO MUSCLES

The mice hid (3 years old)

Tasks . Develop the muscles of the spine and shoulder girdle; encourage independence; develop imitation; evoke a feeling of joy from the movements performed.

Game content . A bench is placed, children pretend to be mice, kneel behind the bench at some distance from it. At the adult’s signal “The cat is sleeping,” they place their hands and forearms on the bench (the spine bends) and remain in this position for 1.5-2 seconds. Then the adult gives the signal: “The cat is awake!”, The mice again hide behind the bench. The game is repeated 4-5 times.

IMITATION GAMES

Mice

Tasks. Encourage children to act in accordance with words; learn to coordinate your actions with the actions of other children; develop imitation; encourage children's independence and initiative.

Game content . Children pretend to be little mice. Not a word from an adult (children can repeat) “The mice came out early one day, to see what time it was,” the mice walk around the group. “One-two, three-four, the mice pulled the weights” - the mice imitate the movement with their hands. “Suddenly there was a terrible ringing (you can ring a bell, hit a tambourine), the mice ran away” - the children run away. Children should try to act in accordance with the words of an adult.

IMITATION GAMES

Chizhik (2 years 6 months - 3 years)

Tasks . Encourage joint actions and pronunciation of text; evoke a feeling of joy from joint activities with peers.

We will open all the windows, prepare grains, crumbs,

Come to us, little siskin, come and play with us, little siskin.

(Children raise their clasped hands-windows.)

Siskin flew to the children,

Chizhik sang a song:

Kluk-klu-klu!

I really love little ones!

(The siskin flies into the circle, and the children scatter imaginary grains, which he pecks, tapping his fingers on the floor.)

The siskin and the children are still dancing, the siskin is flapping its wings. The kids are having fun with him,

With my little siskin bird.

(The little siskin dances in the middle of the circle, the children imitate his movements.)

I’ll say goodbye to you, kids, I don’t want to live in your cage, I’ll fly to my kindergarten -

I want to live on a branch.

(The little siskin flies out of the circle, flaps its wings, as if saying goodbye to the children, and they wave their hands in response.)

IMITATION GAMES

Kitty (1 year 6 months - 3 years)

The child crawls on all fours, pretending to be a cat. He stops and turns his head (the cat looks back), then tilts his head (the cat drinks milk). After two years, you can complicate the game. A cat can crawl between an adult’s legs, under a chair, climb onto a sofa, lie down, purr “mur-mur-mur” (the cat is happy), etc.

Bubble (2-3 years)

Children, together with an adult, stand facing each other. The teacher says:

Inflate, bubble, stay like that,

Puff up big, but don't burst.

Children, gradually moving back, expand the circle. When they hear the words “The bubble burst,” children lower their hands and pronounce the sound “sh-sh-sh.”

IMITATION GAMES

Humpty Dumpty (3 years old)

Children stand in a relaxed state, arms hanging freely. To the text spoken by the adult, the children twist their bodies, their arms dangling freely, like a rag doll:

Humpty Dumpty Humpty Dumpty

Sat on the wall. Fell in his sleep.

Children fall to the floor in a relaxed state.

Play the game with one child or a subgroup of children.

Find the object (2-3 years)

The teacher hides the object (flag, ball, doll, etc.) after examining it with the children. Children look for a hidden object in a group. The child who finds the object gets the right to hide it.

Game option. Children sit on chairs. One child has a child. He turns to the wall, and the teacher hides the doll. Then he says:

Doll Tanya ran away

Vova, Vova (the name of the driving child), look,

We need to look for her

Dance with our Tanya.

The child finds a doll and dances with it, and all the children clap their hands.

IMITATION GAMES

Cold - warm (2 - 3 years)

Children sit on the carpet with their legs folded cross-legged. The adult says: “The north wind blew. It became cold and cold." The kids hunch into balls, crossing their arms over their chests. To the words of the adult, “But the sun came out. It has become warm and warm,” the children relax and fan themselves with whips. The adult performs the actions, and the kids imitate him.

Sharik (2 - 3 years)

Children imagine themselves as balloons. They gradually fill with air, raising their arms up and puffing out their cheeks. But then the balloon burst. Children slowly relax and slowly sink to the floor, uttering the sound “sh-sh-sh”.

IMITATION GAMES

Grain (2 - 3 years)

The adult says: “We planted the seeds in the ground - the children sit on the floor, clasp their knees with their hands. The adult will continue: “It started to rain, and then the sun shone. The grain began to sprout, sprouts appeared” - the children yawn widely, slowly rise, stretch, raising their sprout-like arms up and turning towards the sun. The teacher performs all actions together with the children.

Watch (3 years)

The child sits with his legs crossed, his back straight, and his hands on his knees. At a signal from an adult, he shakes his head back and forth, left and right, saying: “Tick-tock, tick-tock.” The adult performs the actions you have with the children, holding hands.

BALL GAMES

Pass the Ball (1 year 6 months - 2 years)

Tasks . Learn to pass the ball with both hands and receive it; develop attention; maintain independence in actions.

Game content . Children stand in a circle and, at a signal from an adult, pass the ball to their neighbor, calling his name. When the children master the movement, you can adjust the pace with the words: “Misha, quickly pass the ball to Vova,” etc.

Roll the ball (2-3 years)

Tasks . Learn to push the ball with both hands, give it the desired direction; encourage one to independently perform movements and choose a partner; arouse interest in activities with the ball.

Contents of the game. Children sit on the floor opposite each other at a distance of 1.5-2 m and roll balls to each other.

First, the adult rolls the ball to the children, focusing on the fact that it needs to be pushed with both hands.

Game option. Children sit facing in a circle and roll the ball at will from one child to another, calling the name: “Vova, catch the ball!” Etc.

BALL GAMES

Roll the ball (2 years 6 months - 3 years)

Tasks. Learn to push the ball with both hands, maintaining the direction; consolidate knowledge of color; encourage independent action; satisfy the child’s wishes in independently choosing a path and a partner; evoke a feeling of pleasure from the actions performed and from communicating with other children.

Material. Medium-sized balls (according to the number of players), tracks of different colors, 1.5-2 m long.

Game content . The adult invites the children to take the balls and roll them along the path that they like more than others. Shows how to push the ball so that it rolls rather than bounces. Asks each child what color track he will roll the ball along. Then the adult invites the children to play with whoever they want. Kids choose partners and roll the ball along the path to each other.

Heavy - light (2 years 6 months - 3 years)

Tasks . Learn to roll a ball; introduce the concepts of “heavy” - “light”; develop dexterity.

Material. Inflatable balls, light, with a diameter of 20-25 cm; stuffed balls, heavy, with a diameter of 20-25 cm, weighing 500 g.

Game content . The adult invites the children to take turns taking the heavy ball first and then the light one. At the same time, he denotes the properties of the ball in words: heavy, light.

Then the children sit near the line designated by the adult and roll the balls one by one, while saying: “Heavy ball, light ball.” Then they run after the balls.

CLIMBING GAMES

Climb over a log (2 years - 2 years 6 months)

Tasks. Improve climbing and ability to overcome obstacles; develop large muscles of the body; develop the ability to navigate in space; evoke positive emotions from play/and communication with adults and peers. /

Game content . The children are invited to go visit the bunny. The adult explains that in order to get to him, you need to climb over the log. The children climb over the log, play with the bunny (jump, play tag), but then the time comes to return home, and the kids climb over the log again.

The game is repeated 3-4 times.

Game option. A bear, dog, cat, etc. may live behind the fence. Depending on this, children produce different movements: they walk like a bear, crawl, arching their back like a cat, etc.

CLIMBING GAMES

Bunny (2-3 years)

Tasks. To teach children to listen to singing, understand the content of the song and perform movements in accordance with its text; evoke imitation of an adult.

Bunny, stomp your foot, Like this, stomp your foot,

Gray, stamp your foot! That's it, stomp your foot!

Children, standing in a circle, stomp their feet, while keeping their hands on their belts:

Zainka, clap your hands, Gray, clap your hands!

Children clap their hands.

Little Bunny, turn around, Little Gray, turn around!

That's it, clap your hands, that's it, clap your hands!

That's it, turn around, That's it, turn around!

Children turn 1-2 times, keep their hands on their belts.

Little bunny, dance, like this, dance,

Gray, dance! That's it, dance!

Children jump on two legs as best they can.

Bunny, bow, Gray, bow!

That's it, bow down, That's it, bow down!

Children bow, spreading their arms to the sides.

CLIMBING GAMES

Crawl into the collar (2-3 years)

Tasks. Teach children to crawl under objects without touching them; encourage independent performance of movements; reward kids for successful actions.

Game option. You can place two or three gates to include 2-3 children in the game at once.

Over bumps (2 years 6 months - 3 years)

Tasks. Improve children's ability to climb on and off objects (the height of objects increases gradually: 10-15-20 cm); maintain independence and interest in action.

Game content . 2-3 boxes or cubes 40-60 cm wide and 5-20 cm high (bumps) are placed on the floor. Between the hummocks you can place soft paths or a foam mat (swamp). An adult invites the children to go visit a bear or a bunny. The children set out on a journey, and on the way they encounter a swamp. They climb up and down hummocks, thus crossing the swamp and ending up with a bear or bunny. You can play catch or hide and seek with the bear, and then return home through the swamp over the bumps.

Rule. You can’t jump off a hummock, you have to calmly go down.

CLIMBING GAMES

Cat and chickens (2 years 6 months - 3 years)

Tasks. Improve running, climbing and dismounting from objects; develop attention and orientation in space; maintain interest in interacting with peers; encourage imitation of animals, develop imagination.

Game content . A crested hen (adult) comes out into the clearing, with yellow chicks (children). In the far corner of the group room, an adult cat is dozing on a bench. The chickens scatter across the clearing, flap their wings, peck grains, climb onto perches (cubes 10 cm high) - they act at their own discretion.

The chicken clucks: “Ko-ko, don’t go far.” At these words, the chickens become wary and look around. And the chicken slowly continues:

On the bench by the window the cat opens its eyes

The cat has settled down and is dozing. And the chickens catch up.

At the last words, the chickens run away from the cat, and she tries to catch up with them.

When children have mastered the game well, the role of the crested hen and cat can be assigned to the most active of them.

Mosquitoes and a frog (1 year 8 months - 2 years)

Tasks . Learn to perform actions according to the word of an adult; encourage children's independence and initiative; evoke a feeling of joy from joint actions.

Material. Hats or breastplates with images of mosquitoes and frogs, chairs on which handkerchiefs lie (according to the number of children).

Game content . Children-mosquitoes fly around the group, pronouncing the sound “z-z-z”, sit down, lowering their arms-wings after the words of an adult:

A mosquito sat on a bush, dangled its legs under a leaf,

On a spruce tree stump, Hid!

Mosquitoes sit on chairs and hide behind handkerchiefs. The driver comes out wearing a cap or with a frog emblem and says: “Where are the mosquitoes? I'll find them now! Kva-kva-kva!” Searches, but doesn't find. The game repeats itself. Then the frog driver says “Here they are!” finds mosquitoes. But the mosquitoes fly away, and the frog tries to catch them.

GAMES TO DEVELOP ATTENTION, DEVELOPMENT OF BASIC MOVEMENTS

Find your house (2-3 years)

Tasks . Teach children to combine walking with other types of movements; develop the ability to navigate in space, coordinate actions with other children; consolidate knowledge of color, shape, size; support children's independence and initiative.

Material. Circles or squares of different sizes or colors.

Children remember their houses and, at a signal from an adult, go out for a walk in the clearing. They independently perform various movements at their own discretion (walk, pick flowers, run, climb on stumps, throw cones at a target, step over streams). At the adult’s signal “Rain!” children run to their houses. An adult checks with them whether everyone has occupied their houses and helps the children find their houses if they do not remember them.

Game option. If the game is played on a site, the houses can be designated near different trees. Children remember the names of trees, learn to navigate in space in the conditions of the site kindergarten.

GAMES TO DEVELOP ATTENTION, DEVELOPMENT OF BASIC MOVEMENTS

Journey to the forest (2-3 years)

Tasks. Improve basic movements; teach imitation of animals; learn to act in a team; stimulate independence; evoke a feeling of joy from joint actions.

Material. Emblems with images of animals placed on stands at a distance of 4-5 m from each other.

Game content . An adult invites the children to go to the forest by train. Children stand one after another and, at the adult’s signal, move, saying: “Choo-chu-chu-chu!” At the adult’s signal “Stop, the trailers have stopped!” the children stop. The adult draws the children’s attention to the emblem with the image of a bunny and asks: “Who is this?” The children answer: “Bunny.” An adult invites everyone to go out into the clearing and jump like bunnies. Then, at a signal from an adult, the children again line up one after another and ride to the next stop, where the bear is depicted on the emblem. Then everyone goes out into the clearing again and imitates bears, walking, waddling from side to side.

Note. It is better to play the game outside. Emblems with stands can be positioned in a circle or in a straight line. The number of emblems with images of animals is taken taking into account the level of development and age of the children, but not more than 6 pieces.

GAMES TO DEVELOP ATTENTION, DEVELOPMENT OF BASIC MOVEMENTS

Find a house (2 years 6 months - 3 years)

Tasks. Strengthen children's knowledge about shapes (circle, square, triangle); develop fine motor skills; encourage independence and initiative.

Game content s. The teacher prepares figures of different shapes from cardboard and a box of the same shape or with a sticker of the corresponding shape. At the beginning of the game, he scatters the figures on the floor and invites the children to collect them and place them in their houses. Then, together with the children, he looks to see if all the figures are in their houses. He asks the kids which figure has taken over someone else’s house and where it should be placed.

Game option. The teacher prepares houses of various shapes (from oilcloth, thick cardboard, linoleum) and distributes figurines to the children. The kids run around the room, frolic, and at the teacher’s signal, “Everyone go to their houses!” occupy the corresponding house. Then, together with the teacher, they check whether everyone has occupied their houses.

Magic Wand (2 years 6 months - 3 years)

Tasks. Develop agility and reaction speed; consolidate knowledge of color; bring joy from the game.

Material. A gymnastic stick 1 m long, to which ribbons of different colors are tied.

Game content . The teacher shows the children a magic wand with ribbons. Clarifies with the children what color the ribbons are, and then invites them to play with them. The teacher slowly moves away from the children trying to grab the ribbon. You can catch up with the ribbons by moving on all fours. At the end of the game, the teacher raises the stick high and invites the children to take out the ribbons.

GAMES TO DEVELOP ATTENTION, DEVELOPMENT OF BASIC MOVEMENTS

Bear and good bunnies (2 years 6 months - 3 years)

Tasks . Enrich children's motor experience (jumping, running); encourage active action; evoke a feeling of joy from joint activities with adults and peers; cultivate goodwill.

Material. Caps or breastplates with images of hares (according to the number of players), bears; bench, screen, large cubes.

Brown bear,

Brown bear,

Why are you so gloomy?

Mishka answers:

I didn’t treat myself to honey,

So I got angry at everyone!

The bunnies ask him not to be angry, but to play hide and seek with them. They promise to treat the bear with honey. The bunnies hide at will (behind a screen, cube, bench), the teacher encourages them. After the words “One, two, three, four, five, I’m going to look for the bunnies,” the bear walks around the group, looking for the bunnies.

Bunnies can run from one place to another. After the bear finds them, they treat him with honey. The bear thanks the bunnies, and everyone dances merrily together.

***
Clap! One more time
We'll clap now.
And then quickly, quickly
Clap, clap, have fun!
Clap, clap, clap!
Finger on finger, knock and knock,
Stomp, stomp, stomp!

***
Top-top, top-top,
A bunny is dancing at the edge of the forest,
A hedgehog is dancing on a stump,
A little siskin is dancing on a branch,
The dog is dancing on the porch,
The cat is dancing near the stove,
Top-top, top-top,
Paws are dancing, ears are dancing,
Legs and tails dance.
Why are you standing, dance too!

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

Zainka

One of the options for a nursery rhyme about a bunny with simple movements
Bunny, come out,
Gray, come out,
This way, come out this way,
That's it, come out that way!

Bunny, stamp your foot,
Gray, stamp your foot,
Like this, stamp your foot this way,
Like this, stomp your foot like this!

Bunny, turn around
Gray, turn around
Turn around like this, like this
This way, turn around this way!

Bunny, jump,
Gray, jump,
Like this, jump like this,
Just like that, jump like that!

Bunny, dance,
Gray, dance,
Like this, dance like this,
Like this, dance like this!

Bunny, bow down,
Gray, bow down,
Like this, bow this way,
This way, bow this way!

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

***
Three cheerful brothers walked around the yard,
Three cheerful brothers started a game,
They made their heads nick-nick-nick,
With deft fingers, chick-chick-chick.
They clapped their hands clap-clap-clap,
They stamped their feet, stomping, stomping, stomping.

***
The gray bunny washes himself,
Apparently he's going to visit
I washed my nose,
Washed my tail
I washed my ear
Wiped it dry!

Children really like to dance in circles. Even babies who have barely learned to walk happily walk in a circle holding hands, listen carefully to the words, and happily repeat the movements of their elders.

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

"Zucchini"


Children walk in a circle holding hands. In the middle of the circle sits a child - “zucchini”.

Zucchini, zucchini,
Thin legs
Red boots
We fed you
We gave you something to drink
Let's put you on your feet,
Let's make you dance.
Dance as much as you want
Choose whoever you want!

The "zucchini" dances and then chooses another child to become the "zucchini".

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

"Present"

Holding hands, the children dance around the leader and say:

We brought gifts to everyone,
Whoever wants it will take it.
Here's a doll with a bright ribbon,
Horse, top and plane.

The presenter chooses one of the named gifts. If he names a horse, the children pretend to be a horse and say:
Our horse gallops chok, chok, chok,
The clatter of fast feet can be heard.
If a doll is named, children depict the doll with the words:
Doll, dance doll,
Wave the red ribbon .
If it’s a top, the children spin in place, pretending to be a top:
This is how the top spins,
He buzzed and lay down on his side.
If there is an airplane, they imitate the airplane:

The plane is flying, flying,
A brave pilot sits in it.
The child standing in the center chooses the “toy” he likes. The one chosen stands in a circle and the game starts over.

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

Bubble

Children dance in a circle and say:
Blowing bubbles
Look at these!

Gradually expanding the circle
Blow up, bubble,
Blow up big
Stay like this
Don't burst out.

When the leader says:
The bubble burst
Bubbles scattered.
Children run away

Catch up with me
Children sit on chairs placed on one side of the playground. “Catch up with me,” says the teacher and runs to the opposite side of the site. Children run after the teacher and try to catch him. All children must run to the opposite edge of the playground and surround it. “Run away, I’ll catch up,” the children scatter all over the playground, dodge, and the teacher catches them. - Take the chairs, - the children sit on the chairs again. The game lasts 4-5 minutes.
Catch the ball
Children stand on one side of the playground. The teacher stands nearby, holding a basket of balls (the number of balls is equal to the number of children). The teacher throws the balls out of the basket in different directions, away from the children. “Catch the ball,” after these words, the children run after the balls, catch them and put them in the basket.
Let's go for a walk
Children sit on chairs placed along the edges of the playground. The teacher approaches one child and invites him to go for a walk. “Let’s go for a walk,” the child gets up and follows the teacher. The teacher approaches next child and invites him to go for a walk, he follows the first one. The teacher gathers a snake of 6-8 children and walks around the playground with them once or twice. “Home, home,” after these words, the children go and sit in their places. The game continues. The teacher approaches the other children.
Train
The children stand next to each other. The first child depicts a steam locomotive. The locomotive whistles and sets off. Children bend their elbows slightly. They hum, imitating the whistle of a steam locomotive, and begin to move forward. At first the locomotive moves slowly, then gradually speeds up. Children walk quickly, then run. The teacher says: - The train is approaching the station. - The train slows down and stops.
My funny ringing ball
The teacher shows the children how easily and high the ball can jump if you hit it with your hand on the ground. Then he asks the children to jump high, like balls: - My funny one. ringing ball, where did you start galloping? Red, yellow, blue, Can't keep up with you. “I’ll catch up now,” the children stop jumping and run away from the teacher who is catching the children.
Jump up to your palms
The teacher calls first one or the other child to him and invites him to jump higher, so that his head reaches the teacher’s palm. The teacher holds his hand at a short distance from the child’s head.
Roll the ball down the hill
Children play in twos. They roll the ball down an inclined board or slide. One rolls the ball from above, the other catches it from below. Then they change places.

Outdoor games for children 4 years old

Mother hen with chicks
On one side of the site, a house is fenced with a rope where chickens and a hen live. There is a large bird on the side of the house. The hen crawls under the rope and goes in search of food. She calls the chickens: “Ko-ko-ko,” when the hen calls, the chickens crawl under the rope and walk around the area with it, pecking at the grains (bending down, squatting, flapping their wings). When the teacher says: “A big bird is flying,” the chickens run home.
Aircraft
Several airfields are marked with flags on the site. The players are distributed among the airfields, they represent pilots. On signal: - Prepare for flight! - children fuel the planes (tilt), start the engine (circle their arms in front of their chests), spread their wings (raise their arms to the sides) and fly (scatter in different directions). - Landing, - the pilots fly the planes and land at their airfield.
Tram
Children stand in a line, with one hand they hold on to the cord, it helps to maintain distance between children. There is a bell attached to the end of the cord. The last one is the conductor, gives a signal with a bell and the tram starts moving. At the teacher’s direction, the tram either speeds up or slows down.
Birds
Children sit 5-6 people in their nest. A bench, a large hoop, a circle drawn on the ground. “Let’s fly,” the birds fly out of their nests for food, bend down, and collect worms. - Home, - the birds return to their nest.
Colored cars
Children sit on chairs along the walls of the room. These are cars that are parked in a garage. Each player holds a flag, ring or cardboard disc of blue, yellow or red in his hands. The teacher has three flags of corresponding colors in his hands. The teacher raises one, two or three flags. The flag is raised, cars of this color are leaving the garages (children are running around the site). The flag is lowered, cars of this color return to the garage (children sit on chairs).
There are mice in the pantry
Children pretend to be mice. The mice sit on chairs or benches on one side of the platform. Each in its own hole. On the opposite side of the platform there is a rope stretched at a height of 50-40 cm. This is a hole into the pantry. A teacher cat sits to the side of the players. The cat falls asleep, the mice run into the pantry, bend down and crawl under the rope. In the pantry, the mice squat down and gnaw on crackers. The cat suddenly wakes up and runs to chase the mice. The mice run away and hide in their holes. The cat, having dispersed all the mice, goes to bed in the sun. The game continues.
Catch a mosquito
Children stand around the teacher at arm's length. In the hands of the teacher is a rod (1-1.5 meters long) with a mosquito made of paper or cloth tied to a cord. The teacher circles the cord (mosquito) slightly above the children’s heads. When a mosquito flies overhead, children try to jump and catch the mosquito.
Sparrows and cat
Children stand on a bench or on large cubes on one side of the playground - this is the roof. The cat - the teacher or one of the children - sits to the side. The cat is sleeping. “The sparrows have arrived,” says the teacher. The sparrows jump from the roof and scatter in all directions. But then the cat wakes up. He shouts: “Meow-meow,” and runs to catch the sparrows, which should hide on the roof. The cat takes all those caught to his house.
Get into the circle
Children stand in a circle, in the center there is a hoop, a circle or a rope in the form of a circle is drawn. Children throw a ball into a hoop. Catch it, throw it, don’t let it fall. Children stand in a circle, with the player holding the ball. “Catch it, throw it, don’t let it fall,” the driver shouts, the children throw the ball around in a circle, trying not to drop it.